t's been a while since we last heard about Assault Mission, DimensionT's homebrew game for the Sony PlayStation Portable that's all about flying and shooting. Of course, the first iteration of the game itself didn't have much shooting - in fact, it had none at all - and while this latest version may not have that element still, it does have a lot of new content.
So, what's new with this updated version? Here's an excerpt from the release thread itself:
* Pre-rendered 3D intro with some classy music .
* Simple auto-save feature (you'll only have to watch the intro once).
* Collusion detection and enemy spawning.
* In game dialog.
* Fully functional "Title" and "Pause" menus (aside from the "Options" on the title screen).
* Spiffy EBOOT graphics with perfectly looping AT3.
* Credit screen at the end of the demo, along with thanks.
A pre-rendered 3D intero, auto-save features and enemies? That's pretty much just a step away from fine portable shoot-em-up action. And while we won't be able to shoot the bogeys down, DimensionT says that to beat the game, we have to avoid all enemy aircraft. Dodging will have to do, then.
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