Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Fast Cache Cleaner
Free Call Recorder
Radlog for HanDBase
Caesar SMS
Safe Vault
BEIKS Dictionary Reader Extras for Andorid
Musical Terms and Forms for HanDBase
Swapper
Swirly Branch Keyboard
GO Backup Pro
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Action & Shooting
Adventure
Arcade
Board
Card
Casino
Game Packs
Games Emulators
Kids
Memory & Reaction
Puzzle & Logic
Racing
Role games
Simulations
Sport
Strategy
Utilities
Word
Zombie
More
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
LightWay Demo




LightWay Demo
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Games

Upload date: 22 Aug 11

Developer:

License: Freeware

Downloads: 24
Download Free LightWay Demo 



Rating: 2.0/5 (Total votes: 1)




  LightWay Demo

from Cladil:

Hi everyone!

I present my game, LightWay established by the Motion Studio. This is a shoot'em up originally for PSP but declined to use the computer. It includes a playable adventure as a two players comprising 12 levels (not including bonus levels) but also online with a friend with an Internet connection.

Motion Studio:

-Pjeff (encoder)
-Cladil (GFX)

Stifpsp thank you for beta-testing demo! And Pseudo have to imagine the scenario and help the imagination of levels!

I. Scenario

The scenario is more a pretext than real history. Cinematic refer throughout the adventure. Here's the synopsis:

"In a distant world, war rages between light and darkness.

The shiny crystals, huge rocks projecting light and life to the most remote dying. The Luminous beings born of these crystals, suffer from the onslaught of darkness, creatures from the shadow that is gradually worldwide. Their relentless rise will lead to the destruction of crystals and thus the end of Luminous.

You are one of the last hopes of your people. You must leave your own and begin a journey to the crystals to turn and push back the darkness. "

II. Vessels

Your first ship. Fairly basic, but it is handy little tough. It will rely on your agility and fire power to survive in this conflict.



The Armubble is released when you complete the first solo mode.

How to unlock it and its effects remain unclear (even for the development team ...).

As you progress, the enemy units will change also. The Vflyer, present in the early levels is gradually replaced by a stronger enemy and so on. It nevertheless find some basic vessels at special levels where they are extremely numerous.

III. Gameplay

The controls are intuitive and classic:

* The cross directional to move
* X to make (or E (2) computer)
* R to rotate (or - (6) on computer)
* L to display the lives of boss (or '(4) computer)

A level can be divided into two phases: a long journey punctuated by enemies and a duel against the boss.

The gameplay is changing: each level will bring a change, more or less important, how to play. Thus, the level 3 for example, you will fight with allies, 7 is much faster than others, 8 will require you to destroy a particular type of vessel ... etc.

IV. Soon

New systems are currently in programming for the next level.

One of the most interesting of the game lies in the formation of a group of Luminous. You order your allies, then you can split into three courses:

* Training offensive: your allies then placed in front of you and shoot at will.
* Training neutral: your allies are placed on each side of your ship.
* Training defensive: your allies put behind you and attack when you are being targeted.

Better still, each student can launch an attack cluster overpowering! By getting a piece of crystal shining, you unlock a landfill titanic energy for the offensive formation, a blinding flash which prevents enemies from attacking for a few seconds for training and a neutral vortex formed by your allies around you that you protecting while attacking the defensive formation.

Level 4 will show a kind of atypical enemy: the vessel wall-or Wallshield. This blocks the player must destroy to move by attacking the weak point in his armor.

New weapons also appear as a missile launcher and a homing laser crystal able to shatter a row of enemies.

Thank you for reading this presentation! Give us your feedback or bugs identified to help improve the game
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

Playboy's Shooter v1.0Playboy's Shooter v1.0
Playboy's Shooter v1.0 Homebrew developer Playboy has decided to join the PSP Homebrew Idol contest with Playboy's Shooter. This top-down shooter has players piloting a ship as they take down different enemies. Playboy's Shooter offers different ships, each with its own specific characteristics such as handling and speed
REDaLUA UpdatedREDaLUA Updated
REDaLUA Updated Altair from our forums has updated REDaLUA, a Red Alert clone. And this game looks freakin awesome! There are a few bugs, and some unfinished stuff, but once it gets all its bases covered, I'm sure it'll be something to look forward to. The implemented features : * Every unit can be selected one by one or by using the selection drawbox
TCGS InvaderTCGS Invader
After bringing you TCGS Block, we have yet another homebrew game from Rerofumi, and this time, he wants us to check out his TCGS Invader (aka pspLunavader), which is basically your good old Space Invader game
Asterz Build 5b - Particles demoAsterz Build 5b - Particles demo
Asterz Build 5b - Particles demo PlayStation homebrew veteran Slasher of Team Duck has released another build for the work-in-progress game, Asterz. It's now on build 5b and according to the dev, the build sports some changes and additions to the game's particles. Asterz is an asteroids game where you have to dodge and destroy practically anything that flies your way
Mobile AssaultMobile Assault
Mobile Assault Here's a new version of Codetactics Team's excellent homebrewed 3D helicopter shooter, Mobile Assault. Tagged as version 1.7.4, the latest release includes the following changes and improvements. Changelog: Features New dynamic menu background. Added a 28th Mission called 'Beachhead'
Mobile Assault 1.7.3Mobile Assault 1.7.3
Mobile Assault 1.7.3 Check the readme file included in the download for further details. Features Added a tutorial mission. Added a 27th Mission called 'While They're Down'.   Bug Fixes Fixed bug where restarting the mission may result in the selected weapon being different to the weapon indicated on the HUD
KillS v3.7KillS v3.7
KillS v3.7 A few weeks after homebrew developer pierrodu50 updated his shooting game KillS for the Sony PlayStation Portable, a new build has finally arrived. This iteration, version 3.7, is the most stable and has fully functional controls. KillS employs a top-down camera similar to CS2D and CSpsp
Duke Nukem 3D Port for PSP  by StereoMikeDuke Nukem 3D Port for PSP by StereoMike
Duke Nukem 3D Port for PSP by StereoMike StereoMike from our forum has released a port of Duke Nukem 3D for PSP. This is a great port of a classic 3D Shooter by 3D Realms Entertainment. If you can see past that is is quite a great game, with well made levels and interesting enviroments
ROBOT WARRIOR DC 0.1ROBOT WARRIOR DC 0.1
ROBOT WARRIOR DC 0.1 Now here's a promising homebrew project by thecobra. Check out the homebrew developer's newest release Robot Warrior DC, a robot-themed game where players can develop their robot to be the "best robot in www (world wide web)." Sounds like Custom Robo Arena, and we're certainly not complaining
Openbor v2.2038Openbor v2.2038
Openbor v2.2038 OpenBOR is a continuation of Beats Of Rage originally created by the wonderful folks over at http://www.senileteam.com Changelog: New Animations Rise# , riseb , rises Rise animations are now dynamic. They also include riseb and rises for rising from a burning or shock knockdown attack respectively
 

Comments on LightWay Demo:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if LightWay Demo supports it
 
 
© Pantich 2009 - 2025 All rights reserved.