School's still not out for students of LUA animation: Grimfate126 has released the second volume - well edition or version, really - of his Animation Lib. Take notes, young LUA homebrew padawans: Version 2 now features the ability to load and play animations from a sprite sheet. *.bmp is now a valid extension as well, thanks to youresam's bmplib.
Again, this may not be the simplest code around, but tough education makes for tough LUA programmers, right? You guys appreciated Version 1 when it came out, and this one should expand your coding skills further.
Right now Animation Lib 2's sprite sheet loading code can only load sprite sheets that go horizontally or vertically. He's working on improving this function, which we hope will see the light of day in Version 3.
As always, check the readme for further instructions.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
LuaPlayerHM LuaPlayerHM
from homemister:
Hey All,
Here is the next version of LuaPlayerHM.
Thank you all who helped with the beta testing and contributed ideas.
Included in the download file is a Readme file, Eboot, And some demo scripts.
There will be a PDF file, That will contain all of the functions with examples
LuaPlayer HM LuaPlayer HM
From homemister91:
Hey all.
Here is the last Beta. Please post any requests or bugs.
BTW the hook functions are still in progress.
There is the new MP3 source included. This is created from the SDK, Thx to all who work on the SDK
CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+ CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+
Lostjared from our forums has released CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+. CrossGTA is a sample set started with Hello world. Here is more details from his post:
4 Examples starting off with Hello World ending with a Video Game.
3D Model Export by Lumo 3D Model Export by Lumo
[Lumo] has released a few more tools in addition to his MeshLoader that will help when exporting 3D models for viewing on your PSP. An Alias MAYA 7.0 Export Script to SMSH (Simple Mesh) written in MEL, also his SMSH to 3db converter, including the required cygwin1
LUA TwinTail LDE LUA TwinTail LDE
Ema has released a new version of TwinTail LDE, version 2.1. TwinTail LDE is a text editor written in Lua, and used to edit Lua scripts while inside of your PSP. This homebrew is separated in Japanese and English version. Here is the changelog:
2.0 -> 2
Lua Compiler Lua Compiler
melterx12 from our forums has released a new program today to help Lua coders get to grips with the language and compile ua code for running on a PSP. Some of you may be thinking that you don't need a compiler for Lua code, you can simply write it in notepad and save the Luascripts as .Lua files
PSPGL Modified PSPGL Modified
neheBack in May, developer Edorul released Nehe Tutorials 1 to 10 modified to compile with PSPGL. He decided to continue with the portage and unleashed Nehe tutorials 11 to 20. But don't expect to see tutorials 13, 14, and 15 as they require a whole new font system
Text Coord finder Text Coord finder
Gutya from our forums has released a homebrew application to help developers whilst making homebrew games. This small, simple application allows you to see where to place your text on an image, useful when making a main navigation menu; where getting the text in exactly the right place takes up quite a bit of time
devkitPro Updater There's a new release of devkitPro Updater for you guys, which should make the process of selectively downloading the devkitPro team's toolchains and programming tools a lot easier and, hopefully, more bug-free
OpenBoR OpenBoR
By SX:
1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
2. Memory utilizations in system options menu (shows how much memory is being utilized by your mod)
3. Controller I/O interface redesigned for PSP (Thinking of wifi mulitplayer next on the list).
4. XBoX now uses Sprite Flip Technique.
5
Comments on Animation Lib 2:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Animation Lib 2 supports it