School's still not out for students of LUA animation: Grimfate126 has released the second volume - well edition or version, really - of his Animation Lib. Take notes, young LUA homebrew padawans: Version 2 now features the ability to load and play animations from a sprite sheet. *.bmp is now a valid extension as well, thanks to youresam's bmplib.
Again, this may not be the simplest code around, but tough education makes for tough LUA programmers, right? You guys appreciated Version 1 when it came out, and this one should expand your coding skills further.
Right now Animation Lib 2's sprite sheet loading code can only load sprite sheets that go horizontally or vertically. He's working on improving this function, which we hope will see the light of day in Version 3.
As always, check the readme for further instructions.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Cel-Shading Tutorial & Source Code Cel-Shading Tutorial & Source Code
Do you still rememer the Cel-Shading Demo by McZonk from Team Emergency Exit, which we reported back in August? Now, McZonk has finally got some time to write a great tutorial. He also enclosed a sample source code in the archive
PSP Dialogs library PSP Dialogs library
PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function.
The archive also provides a sample program for reference
Lua Player 0.19 for 1.0 fw Lua Player 0.19 for 1.0 fw
This updated version of Lua player provides a new module support load by Oobles, which should be much more stable than the one included in the v0.18 alpha release (See the effect-module and the Game Of Life example how to write your own modules).
Changelog for this release:
* Directory detection bugfix
* Changed System
PSP Netlib PSP Netlib
Netlib just gets better with every release. The homebrew by Youresam started out as a library of functions so PSP developers don't have to re-type the code. Then it added phone-dialling feature, then email support and then text messaging. You can read all about Netlib's already-in features here
AtariVM Version 0.2 AtariVM Version 0.2
Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
3D GDS 3D GDS
Saulotmalo, the creator of PSP Homebrew game Convey, recently released another application which he hopes will take home the prize in NeoFlash's Spring Coding Competition. This time, it's a library known as 3D GDS
Easy3Dcpp Easy3Dcpp
Mootjeuh has released a handy library for those who prefer using C/C++ to code their PSP homebrew projects. This library, called Easy3Dccp, is a collection of functions that makes it easier for devs to use the PSP's 3D engine.
The dev notes that all of the functions were originally created in Lua by masterlau. Mootjeuh says he just ported them
PSPFramework PSPFramework
A few days back, QJ.Net forums member oldrider released a team project called PSPFramework. Now, the dev and the team has updated the application, bumping it up to version 1.1.
For those who missed the previous report, PSPFramework is "framework for development games 2D with oslib using OOP
gLib2D gLib2D
PSP coder Geecko is back in the homebrew scene to release his latest project, gLib2D, a lightweight 2D graphics library for the PSP. Some of its features include basic objects display, JPEG and PNG support, alpha blending and texture cropping, third coordinate support and intraFont compatibility, among others
Comments on Animation Lib 2:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Animation Lib 2 supports it