Tipster Dragoon brought something very interesting to our attention earlier. It's with regard to PSP coder weltall and his nifty app, CWCheat. It's now in version 0.1.9 and sports a number of changes that will make it a bit friendlier and crash-free.
So what's new in this version of the PSP and POPS cheat app? According to the dev, this release (v0.1.9) and the subsequent ones until 0.2.0 are going to focus on "fixes and optimizations". With that said, weltall discussed his changes on the text reader:
With this release I've improved the text reader, which now can load one text file for each game and it's loaded from ms0:/seplugins/cwcheat/text/ and it's called as GAMEID.txt (where gameid is the one shown on the top of cwcheat menu, just like how memory cards and the db works), plus now every time the user exits from the text reader the position will be saved so the next time it's opened it will be were it was left.
Other neat additions include a goto function in the memory editor so users get a hold of what they need faster, and lite versions for the POPS and homebrew plugins. Homebrew plugins will now be added to the MS_ROOT folder, making intallation far easier. Weltall also improved some compatibility issues with games and vsh by tweaking with the booting process and ironed out some bugs with the memory editor and disassembler that caused the app to crash.
Anyway, here's the complete changelog for CWCheat v0.1.9:
* [ALL] now the text reader loads txt files from ms0:/seplugins/cwcheat/text/gameid.txt where game id is the id shown on cwcheat, it works just like memory cards or _S db entries. In this way you can store a txt file for every game.
* [ALL] now the text reader saves the old position upon exiting, in this way everytime you return to the text reader it will be were you left it, even if you reload the game. It will be saved as gameid.pos in the same dir of the txt.
* [LITE] added an homebrew only lite prx: it's called cwcheathblite.prx
* [ALL] moved config loading from the volatile partition to the kernel partition of the ram this should allow better compatibility with games/homebrews/vsh. GTA: LCS is working fine now even in m33 no umd modes (np9660/m33)
* [ALL] moved clock changing functions to the end of the cwcheat bootup process this increased compatibility with the vsh (now it's possible to use the homebrew prx or use R during bootup to load cwcheat even without umd and without freeze) and maybe also with homebrews and games
* [ALL] added a generic function to manage all numbers insertions in cwcheat (this is mainly backend)
* [ALL] implemented a goto function accessible with select in the memory editor: for now it's the only function using the generic number insertion function. (NB: it will search for the adress before the entered one alligned to the bytes you can see in a line)
* [ALL] fixed a bug in the disassembler which could lead to it going before the user mapped area when opening it making it crash.
* [ALL] now the cwcheat for homebrews can be installed easily as it's put in the MS_ROOT folder
* [POPS] now when entering the memory editor from the cheat mod menu the adress is managed correctly
* [ALL] now the memory editor and disassembler cleans the screen right when changing screens not only when exiting
* [LITE] added an POPS lite prx: it's called cwcheatpopslite.prx
* [ALL] the screen is cleared more in the disasm and memory editor to avoid parts of the memory editor, cheat modifier or disassembler remaining on screen
* [ALL] fixed a bug which could make the disassembler crash when making a new cheat if entered from the memory editor while selecting a not 4byte alligned adress
As always, check out the readme after downloading the file. You can also hop over to the forums to ask any questions you may have about CWCheat. After which, enjoy!
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