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DaedalusX64 SVN r716




DaedalusX64 SVN r716
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: System Utilities

Upload date: 27 Sep 11

Developer:

License: Freeware

Downloads: 16

File Size: 2303 Kb
Download Free DaedalusX64 SVN r716 



Rating: 0.0/5 (Total votes: 0)




  DaedalusX64 SVN r716

The DaedalusX64 team has updated thier Nintendo 64 emulator project for the PlayStation Portabl, DaedalusX64.

Changelogs:

  • Revision 716
    • [=>] Merged from Dev branch:
      • Rev 299 - Salvy
        • [~] Small optimizations in ProcessEeprom/ProcessController
      • Rev 300 - Salvy
        • [+] Added a hack to fix the shadows in ISS64
        • [-] Remove delay when entering pause menu in PHAT PSPs
      • Rev 301 - bdacanay
        • [+] Added cheats to a lot of popular games
        • [+] Repaired some incorrect Kirby 64 blends
        • [!] Forced a Hexen blend to fix the invisible hands
        • [+] Added a blend to fix the shadow issue in Killer Instinct Gold
        • [!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
        • [+] Fixed the Pokeball blend in Pokemon Stadium 2
      • WARNING : Before using rev 715+ back up your saves first!
  • Revision 715
    • [=>] Merged from Dev branch:
      • Rev 297 - Salvy
        • [+] Implemented internal N64 clock (props to Shapyi and Zoinkity)
        • [+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller, only draw back is that we need to flip the data, but the gains overcome this) [WIP]
        • [!] Removed Chameleon Twist mempak hack (This is handled by a cheat now)
        • [!] Fuse 4 reads and 4 writes to just one to speed up when flipping data in PIF.
      • Rev 298 - Salvy
        • [!] Games that read/write in rumblepak area work now, ex OOT (based from mupen source)
        • [~] A couple of clean ups in PIF.cpp
  • Revision 714
    • [=>] Merged from Dev branch:
      • Rev 296 - Salvy
        • [+] Optimized/rewrote Process PIF (cmds are processed in one go now )
        • [!] Refactored ProcessCommand in PIF (bye bye redundant code)
        • [~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
        • [!] Fixed controllers not working in certain games when loading a savestate directly.
        • [~] Moved back GetState where it was (is called fewer times there than in CONT_READ_CONTROLLER)
 
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