We've seen a total of four revisions for weltall's CWCheat and today, the homebrew developer informed us of another revised release.
This bumps up CWCheat to version 0.1.9 REV. E and brings about a number of general optimization and fixes to the application. Here's what weltall had to say in this revision's release post:
This version has a lot of optimization which reduced the prx of up to about 2kbs, but not only that.
Various fixes were done to the pointer codes, including a check for null pointers to avoid crashes and the possibility to skip more than one codeline with the jocker code.
Other interesting things is a rework of the values used by the brightness function so it's possible to unlock the brighter level on the lite psp and various less important fixes and optimizations
- [ALL] optimizations in the usb loading runtimes to avoid useless operations
- [ALL] added a ioctl call to update the fat with the current state of the ms when disabling usb support.
This will avoid corruption and avoid loading files like if they weren't updated. thanks to Ahman for pointing
it on ps2dev forums
- [ALL] optimizations in some key handling functions which gained 1456 bytes of space
- [ALL] fixed some checks for button release which weren't checking the button accordly to the swap button option
- [ALL] improved the jocker command (0xD00000dd 0x1nnnnnnn) in the standard cwcheat cheat engine it will allow to skip dd+1 lines (so it keeps compatibility with old jocker codes)
[more information here: http://cwcheat.consoleworld.org/wiki/doku.php?id=english:code:psp_types#miscellaneous_commands]
- [ALL] Corrected some glitches when getting brightness values
- [ALL] Corrected chosen brightness levels to work better on a lite psp (100 on the lite was doing strange things, while 99 is the correct maximum) [thanks to moca for the testing]
- [ALL] Corrected a bug in the inverse offset codes which were pointing to a wrong adress before the start of user ram [thanks to black_wolf_92 for pointing the problem]
- [ALL] reworked a bit the pointer codes in the cheat engine: now if the feeded adress from the pointer is NULL (which may happen sometimes in games) the code will be skipped, plus the engine is now more optimized gaining 152bytes of space
This is another step in the direction of getting a better CWCheat for POPS and PlayStation Portable video games. Now, before you go ahead and download the application, remember to check out the readme file that comes with the .rar file as it contains useful information about how to install it, among other things. After which, enjoy!
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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The developers over at Consoleword have released a new version of their Cheat Device System for you to use in co-operation with DevHook. This cheat system currently works with 112 games and has a total of 1665 cheats in its database for you to use
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PSP Saved Game Installation:
Unzip this file then Copy and Paste the folder into your SAVEDATA folder on your PSP (accessible by: My Computer > Removable Disk > PSP > SAVEDATA)
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from Murderface:
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All modifications to this were done by me, without the help of others
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A fresh new update of PSPWizard's PSP3DPlugin, a nifty app that enables your device to produce anaglyph 3D graphic effects (the red/blue kind of 3D) when playing games. Tagged as version 2.0, the latest update brings the following features and enhancements
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PSP Saved Game Installation:
Unzip this file then Copy and Paste the folder into your SAVEDATA folder on your PSP (accessible by: My Computer > Removable Disk > PSP > SAVEDATA)
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