As part of our Summer Coding Competition, Cools has released his new hombrew game - Drag Mini. Drag Mini is another Lua game that involves racing, something of which I've seen a lot of so far. This game however is not a traditional race-around the track - it's a drag simulator/game.
Drag Mini is a very realistic drag game (in terms of car physics) with an AI opponent to defeat. Now, I couldn't beat the dreaded AI once - probably explaining that I don't like manual shifting in games. However, this game is still in its "alpha" stages, so the game does not run as smooth as some may expect. Cools had this to say about his game in the readme -
This is just an "alpha" of my upcommming game Drag. I was planning to get Drag in for the compitition, but was held up in other thing...(vacation!). This is the engine of the game, with some cars put in. It's all based on real car physics, so its almost as real as it can get. It uses sysext, by be2003, which is included in the 1.5 zip (modules cant be loaded on 2.xx). Major thanks to Bryan Spence for letting me use his car graphics (there will be more cars in the final!).
All of the entries for this competition will be released and a post detailing the voting procedure will be up soon. Good luck in the competition and a great job on the game!
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