Homebrew developer Merick passed by QJ.Net Forums today and released a new version of Lua Map Maker or LuMM. We don't want anyone getting left out so before we proceed, take note that LuMM is actually a 2D tile map editor for Lua games compatible with your PlayStation Portable (PSP) units.
Speaking of map editors, LuMM can generally handle three different map layers. The Round layer should refer to the basic map area. The Object layer, on the other hand, assigns a number value to the current tile area. Lastly, the Overlay layer cam be used for images that players can walk behind or images with transparency that you want to be drawn over the base layer.
Ever since Lua Map Maker hit v0.5, it is already a stand-alone application meaning you won't be needing Lua player to run it. As for the improvements employed to v0.9, here's the official changelog:
* Found out that the version of lua player that I was using would sometimes crash and freeze the psp when loading images, so I've gone back to using Cool's mod 3.
* I've re-done the tile system to use tile sheets instead of loose tiles and have added a function to let you create a list of tile sheets to use.
* Only works with tilesheets where the tiles are all square and have the same size and do not have any borders between them.
* In order to display the tiles correctly, you must now set the tile size to the exact size of the tiles in the tile sheets.
* The format of the map table has been changed.
* Controls have changed.
* Have added options to save the map as screen shots in png format ( the images created will be named as the project name followed by the x and y positions of each screen and will be located in the project folder).
Lua Map Maker v0.9 has a readme file that comes with the download where you can read about controls, formats, and other pertinent matters. So be sure to read that one first.
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