MemorizeME- Here's a small game originally by Darkchild I've ported to the PSP from the DS. As you can probably guess from the title, it's a memory game.
The object of the game is to recreate the patterns shown to you. An extra life is awarded every now and then depending on the difficulty you choose.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Dogde the squares v1.1 Dogde the squares v1.1
Developer dan369 visited the QJ.NET Forum earlier to announce the release of Dodge the squares v1.1. This titles, in case you're asking, is based on the World Hardest Game that some of you may have come across while surfing the net.
This release will feature improved coding, as well as the addition of new difficulty levels among its other tweaks
4^2 4^2 v2 - A new build is out for 4AČ, coolguy5678's official entry to the 2008 Scenery Beta 2008. In case you missed the first release, 4AČ is based on the ball game, "four square." As coolguy5678 points out, the game is played differently throughout the globe, so to check out the specific rules of the homebrew game, you can check out the readme in the download file
Bille PSP Bille PSP- Hello!
Here's my new project, "Bille PSP.
The aim of this game is to lead a small ball at the end of the road without falling into an acid bath or be crushed by hammers ....
Finally for the moment, level design is not top but it is an alpha version, so still a lot of bugs and inaccuracies
Use The Force Use The Force
Swordman has unvieled his first PSP homebrew game for the PSP called 'Use The Force' today. The object of the game is to move the cursor through the various levels without touching the black zones and reaching the red zone using the PSPs analog stick. Although the concept is pretty simple, the game is not
PoussePousseVs 1.1 Update PoussePousseVs 1.1 Update
Developer Carish has released a new version of his DongDongVs clone. As requested by others, he has included a 1 player mode. After some testing though, he's found and fixed a bug that can hang the controlls
THE WAY THE WAY - You have to remember a way, which is marked with grey or black fields for 5 seconds. After that, you have to control your "block" through the fields the same way..
Block Attack Block Attack
You take the role of a Blue block trying to manuever it's way thru a barrage of black blocks. You do this by strategically making your block drift (controlled by pressing X). You can also gain bonus lives by gobbling up the green objects
Reactor Reactor
In version 1.3 the proton's velocity in Reactor is now timer based. The framerate may change with CPU load, but the game should play at a constant speed regardless. Kagato has also updated the particle sprites to have a chrome appearance, as a small visual cleanup
Stop at 1000 Stop at 1000
PSP homebrew developer Light_AleX dropped in to submit an entry of his own: Stop at 1000.
It's simple and yet pretty fun in its own right. All you have to do is stop the counter at the 1000-mark. It sounds easy enough to do, but that's really where the challenge is.
Stop at 1000 is actually the second version of his previous release, Count to 1000
Snake for 2.8 Snake for 2.8
Ever since Noobz's firmware 2.0-2.8 SDK was released, there's been a slow and steady trickle of homebrew games coming in for firmware 2.70- 2.80. We started with Tetris... Then TIFF Pong... Then TIFF Tron. Now, let's add another one to that list. Youresam just ported Shine's Snake game to a compatible version for 2
Comments on MemorizeME:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if MemorizeME supports it