Merc Roid - In this update I mainly took care of bug fixes. The missile count is now good. The monsters move now (but gravity doesn't apply to them for some weird reason). I added some pictures and sounds for when in the PSP's vsh menu. There were some more behind the scenes updates to the LTE engine. Mainly the collision response animator was updated to the Irrlicht-1.5 code. It behaves exactly the same as before though. I changed up a few of the images to make things look better.
Controls:
L-Button - Jump.
R-Button - Shoot, hold for charge beam (shoots missiles when in missile mode, appears to charge but has no effect on the fire-power when in missile mode)
Analog-Nub - Aims the gun (moves the camera)
Triangle - Moves forward
Square - Strafe left.
Circle - Strafe right.
Cross - Move Backward.
Select - Switch between missiles and beam mode
Things still to do:
Create a story-line.
Add a pause menu.
Add a save feature.
Add more monsters.
Add a few boss monsters.
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Chaotix Rage Demo Chaotix Rage Demo
from DJGameFreakTheIg:
OK, after many problems(some still not fixed) I can now release the Chaotix Rage Demo.
Here's some stuff you should know
1. there aren't that many ingame sounds, I couldn't get the wave sound I recorded from sonic battle to work. and I have none for vector...
2
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Developer's note:
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No, that isn't a typo.
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