Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
WechatLock
Class and Assignment Tracker for HanDBase
Root App Delete
Smart CallBack
Flash Light Torch
PW Item Database (ru) - Firefox Addon
UVTimer
Android MUD Client
SlideIT Keyboard Brazilian Language Pack for Android
The Secret of Space Octopuses for Android
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Phoenix Game Engine (Lua) 0.02




Phoenix Game Engine (Lua) 0.02
Version: 1.0

Platforms: PSP, Mobile Gaming


Categories: Programming & Development

Upload date: 23 Sep 11

Developer:

License: Freeware

Downloads: 155

File Size: 4015 Kb
Download Free Phoenix Game Engine (Lua) 0.02 



Rating: 2.9/5 (Total votes: 14)




  Phoenix Game Engine (Lua) 0.02

 Version 0.02 has been released.

Changelog:
Added pge.exit() to explicitely exit at any time.
Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
Added pge.texture.swizzle() to swizzle a texture.
Added pge.texture.unswizzle() to unswizzle a texture.
Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
Added an error check to pge.file.read(), returns nil if nothing could be read.
Added an error check to pge.file.readnum(), returns nil if the number could not be read.
Added a return value to pge.file.write(), returns the number of bytes written.
Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
Added pge.math.deg() to convert radians to degrees.
Added pge.math.rad() to convert degrees to radians.
Moved the socket functions to pge.net.socket.function() to give a layer of separation.
Moved the socketset functions to pge.net.socketset.functio n() to give a layer of separation.
Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.

Install:
Copy the 'pgelua' folder to PSP/GAMEXXX/ (or PSP/GAME/ if your kernel is set to 3xx/4xx in the recovery menu).
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

AnimLibAnimLib
AnimLib Hi to all. Its been some time since ive updated animlib. Just yesterday, i took a look at it, and found some massive flaws. So here is animLib 4.5, with some major changes and performance gains. Change Log: Fixed - * Found a major flaw in sprite sheet animation blitting
NeoGeo CDZ EmulatorNeoGeo CDZ Emulator
NeoGeo CDZ Emulator NJ has updated his NeoGeo CDZ Emulator for PSP to version v0.1.9 Bugfix 2. NeoGeo CDZ Emulator for PSP is a port of NJis own NeoGeo CDZ Emulator for Windows. NJ has been working hard on this emulator these days. Information of the new version: * 0.1.9 Bugfix 2 Please follow the following step when the emulator is not functioning correctly
PSP Dialogs libraryPSP Dialogs library
PSP Dialogs library  PSP Homebrew Developer tommydanger - author of the original DevHook firmware installer and IceTea - has released a functions library for homebrew development. The library enables the unit to trigger several of the PSP's built-in dialogs with just one function. The archive also provides a sample program for reference
Text Coord finderText Coord finder
Text Coord finder  Gutya from our forums has released a homebrew application to help developers whilst making homebrew games. This small, simple application allows you to see where to place your text on an image, useful when making a main navigation menu; where getting the text in exactly the right place takes up quite a bit of time
PSPFrameworkPSPFramework
PSPFramework  A few days back, QJ.Net forums member oldrider released a team project called PSPFramework. Now, the dev and the team has updated the application, bumping it up to version 1.1. For those who missed the previous report, PSPFramework is "framework for development games 2D with oslib using OOP
intraFontintraFont
intraFont A bitmap font library for PSP using the PSP's internal font (firmware pgf and bwfon files) Changelog: * added support for Chinese (gb3s1518
PSP GetXYPSP GetXY
PSP homebrew developer Maxy_PSP - author of PSP Quizzer and PSP SystemInfo - has released PSP GetXY, a new app that allows other developers to get the precise X and Y coordinates of a point on the PSP's screen
rIpe - a Rope Physics EnginerIpe - a Rope Physics Engine
rIpe - a Rope Physics Engine HunterXI has just released his first PSP project, a Rope Physics engine using Lua. Rope Physics are a study of physics in Videogames centering around the creation of ropes or strands, and how they can be drawn & animated realistically
PSP Homepage CreatorPSP Homepage Creator
PSP Homepage Creator Thanks to a tip from Matthew, we've got word about this very useful tool for your computer and PSP, called the PSP Homepage Creator (PSPHPC)
DDS:AP Release 3DDS:AP Release 3
DDS:AP Release 3  b0xx0r from our forum has updated DDS:AP, an Isometric Map System. There aren't many new features. But the brunt of his work has been on updating the map system. If you've just joined us, DDS:AP is a development version of an isometric map maker which you can use in creating your turn-based RPGs. Right now, it's not in any playable form
 

Comments on Phoenix Game Engine (Lua) 0.02:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Phoenix Game Engine (Lua) 0.02 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.