Lua playercools has updated his Lua Player v0.20 Mod 2 to LuaPlayer v0.20 Mod 3 for LuaPlayer v0.20.
The big news about Lua Player v0.20 Mod 3 is its MP3 and Ogg support. Meanwhile, the overclocking functions were removed because it could be potentially dangerous if the function is not used correctly.
The Ogg and the he Mp3.EndOfStream() functions are a little bit buggy but cools tested it with 2.71 TIFF and he says it does work. It may also work with 2.71 SE-A, but cools is not sure about that.
"I dont want to see hundreds of mp3 players released because of this. If yours has something the others dont, then consider releasing it, otherwise DON'T. This should be used primarily for background music in Lua games," says cools.
Lua Player v0.20 Mod 3 new functions:
MP3
Most Mp3 functions are self explanatory.
Mp3.init(channel) --Select an audio channel for Mp3 playback (like 0, 1, 2, etc.)
Mp3.load()
Mp3.stop()
Mp3.pause()
Mp3.play()
Mp3.getTime() --returns how long the mp3 has been playing in a string
Mp3.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Mp3.EndOfStream() == "true" then songend() end
--Note Mp3.EndOfStream() may get Lowser to act funny, another way to do this
is to compare the file time (from ID3) and Mp3.getTime() it should produce the
same results.
Ogg
Most Ogg functions are self explanatory.
Ogg.init(channel) --Select an audio channel for Ogg playback (like 0, 1, 2, etc.)
Ogg.load()
Ogg.stop() --If you set the Ogg to stop at the end of stream, dont use this when exiting
Ex 1:
if Ogg.EndOfStream() == "true" then
Ogg.stop()
end
Ex 2:
if Controls.read():start() then
Ogg.stop()
end
^Use ONE or the other DONT use both!^
Ogg.pause()
Ogg.play()
Ogg.EndOfStream() --returns "true" or "false" (with quotes). You can use it like this:
if Ogg.EndOfStream() == "false" then whatever end
This function at times will act weird... Experiment with is a little
Ogg.getSec()
Ogg.getMin()
Ogg.getHour()
Please read the readme files for this app before installing it.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Stopper 69 with source code Stopper 69 with source code
SG57 has emailed us his mini-game/trainer called Stopper 69. The game itself is very simple aa‚¬" press square when the number accumulates exactly to 69. The author wanted to encourage everyone that is interested in programming aa‚¬" start with tiny projects, and improve them gradually
Luaprog Luaprog
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Since Kojima wanted a video for his application but was not "too keen" going through all the complexities it entails - porting a complex library from windows and sqashing bugs; hence, his Pvf (PSPVideoFormat) Encoder/Playback Library was born
Adventure Game Studio runtime for PSP Adventure Game Studio runtime for PSP
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Changelogs:
v3
Snes9x TYL Source Code for the Super Nintendo Emulator Snes9x TYL v0
Text Input Text Input
Source Code for Text Input v0.1
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RPG Developer Portable Demo RPG Developer Portable Demo
from Akabane87:
Demo version containing only the party establishment and testing of cards
IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash.
Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds
PSPHUGO PSPHUGO
Hi All,
For those who haven't seen previous version Hu-Go is a famous emulator of NEC PC Engine console, running on many system such as Linux and Windows. (see http://www.zeograd.com/ for details)
PSPHugo is a port on PSP of one latest version of Hu-Go.
This version of PSP-Hugo supports IRDA-Joystick box designed by my good friend Buzz
( see http://buzz
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