Okio from our forums has just updated myLCD. This tool is only for developers. If you don't understand a word of what I say, don't worry. You don't need to understand this unless you're a developer.
First the greek explanation. Well, not greek actually. But to most of you, it will look greek ;)
myLCD is a Unicode Text Rendering Library. What it basically does is simplify unicode text rendering on LCDs by supporting major LCD controllers. And it's multi-platform, so you can use this across multiple devices.
myLCD contains APIs for drawing, plotting, printing text, scaling, rotating, copying, moving, loading and saving of images and frames and scrolling of images/frames & text too. With two proportional font engines supporting ASCII and wide character font sets, enabling the support of non-ASCII character sets such as traditional and simplifed Chinese.
Please make sure to read the readme and the minimal documentation which has been supplied.
Now it's not something which the general public or even the 'Average Joe' programmer will understand, so I'll make it a little simpler. This whole framework allows you to control LCDs directly to display whatever you want.
Allow me to give you an example. Suppose you're a developer, and you made a homebrew racing game for the PSP. Now it's commonplace to put the speedometer at the bottom of the screen itself. Now how about displaying the speedometer on a seperate LCD like maybe a cellphone display, or even a home-made LCD? Yes, it's possible. Since this would directly communicate with the LCD controller, you can do just about anything using it.
There's loads of ways to use something like this. But I'll leave it upto the developers imaginations to exploit its full capabilities. The pictures which you see are actually of something running on the PC, whether it's Winamp, an RSS Reader, or a Bandwidth Meter. Using this library, it has been possible to display this information on a seperate LCD. Imagine all the possibilities.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
PSPDev for Win32 PSPDev for Win32
Developer, xorloser, created an installable PSPDev environment for Win32. According to the good developer, this was done using the latest toolchain script and pspsdk available at that time.
This contains all you need to start developing for psp on a windows machine, presented in a nice, easy to use, installable format
CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+ CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+
Lostjared from our forums has released CrossGTA-0.2 Windows/Linux/PSP1.5/2.01+. CrossGTA is a sample set started with Hello world. Here is more details from his post:
4 Examples starting off with Hello World ending with a Video Game.
Lua Player 0.20 1.0 Binary Lua Player 0.20 1.0 Binary
The amazing Lua Player has been updated to v0.19. Probably the most well known PSP homebrew application Lua Player is a Lua script player for the PSP, made by Moonlight, Shine, and Oobles. LUA player makes development of games and applications much more easier for non-coders and coders alike
LuaDevKit LuaDevKit
Glynnder's released v0.2 (Now a Beta!) of the LuaDevKit, adding some more functionality to this helpful development app. For those who haven't heard of LDK, this app can help experienced coders in making their own programs and games in the Lua format by letting them click and add common commands
P Sprint P Sprint
Source Code for P Sprint v0.63a
While trying to integrate p_sprint into MicroWindows, darkshadow88 and I discovered a bug in p_sprint. I fixed it and updated the first post:
version 0
Daedalus PSP R11 Source Daedalus PSP R11 Source
It looks like everyone's favorite Nintendo 64 Emulator is finally up with a brand new version. Daedalus R11 is here, boasting numerous changes and fixes that should improve performance on everyone's handhelds.
For those who haven't heard of it, Daedalus R11 is a Nintendo 64 emulation application for PSPs
PSP Toolchain for Win32 (MinPSPW) PSP Toolchain for Win32 (MinPSPW)
JetCube has released a new version of his PSP Software Development Kit, which is called the PSP Toolchain for Win32. As you can probably guess, this is a toolchain designed for coders who use WIndows for making applications and games
ssLib ssLib
Continuing his range of homebrew updates, Glynnder from our forums has given something useful to not only homebrew players with his latest PSP project, ssLib v0.2 beta. As you've probably guessed by the title, ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code
PSPLink PSPLink
Developers would be very happy to know that there have been significant progress made on the v.1.1 release of their favorite application by TyRaNiD, the PSPLink. It is a very helpful tool for developers to make their homebrew on using C/C++
PMP Mod PMP Mod
A mod by Malloc of Jonny'sv1.00 of PMP Mod which supports full resolution AVI files. At the moment, Jonny is using a custom video "container" so you will have to use the accompanying muxer to make your media files compatible.
* I wasn't able to crash it in the last 10 days, it should be stable and reasonably fast
Comments on myLCD:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if myLCD supports it