Homebrew developer, Art, informed us through our forums that he has released the X-Flash Kerrang Build 4. If you have no idea what in the world X-Flash is, then let us give you a background of the the app. This app, when used with caution and enough knowledge, could alter and create a custom firmware for your PSP. Enough knowledge is always the key to using this app-- using it even if you have no idea what in the world you're doing could result to a bricked PSP. So use it at your own risk and remember-- you've been warned.
So going back to the app, the X-Flash program has followed a logical progression, and now features some firmware tools that I did not consider when I started the program. At the time of the V9f update (21/05/06), I decided to finish development of this program in favour of beginning work on another. A little over a month later (24/06/06), I updated this program soon after stumbling onto a forum thread discussing a firmware modification to remove the PSP logo from the gameboot screen. X-Flash V10 was the next major update since, and focus is still toward overall development for late releases.
X-Flash Kerrang build 4 (or X-Flash V13) is actually a special release for testing ASCII hand gesture animations. The developer has beeen focusing toward improving the XMB Menu Label Editor for this X-Flash Kerrang release. With those things stated, let's jump right on to the changelog.
Changelog:
Kerrang Build 4 (29/07/74):
Fixed in program sound effects to come out of both speakers instead of just the left speaker.
Program also displays Mikmod Sound Library version on startup.
Added support for analogue joystick in XMB Menu Editor, Document Reader, and Custom Firmware Configurator.
Improved XMB Label Editor with faster cursor movement, and changed text is hilighted.
Kerrang Build 3 (28/07/06):
Full XMB menu editor allows the user to change most XMB text labels to anything desired.
Input is through video game hi score style text entry method. It also has Read, Reset, and Save features.
Various minor enhancements.
Kerrang Build 2 (23/07/06):
New Easter Egg is a hidden hand gesture.
The Easter egg is not unlocked by performing flash write operations.
Implemented ASCII graphic sliding delay bar for Auto Restore, and
Program Exit functions. This is to prevent accidental use of those two functions.
The file PSP/SYSTEM/config.txt file can be deleted from the configurator screen by
pressing the square button.
Various fixes to ASCII graphic animations.
Kerrang (22/07/06):
New Hand Gesture aSCII animations used for indication.
Test for new interface style.
A little note from Art, he says that "the original Dark_AleX Custom Firmware modification does not work under MPH firmware launcher."
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If you got an error while installing Themes, Software or Games, please, read FAQ.
PSPFramework PSPFramework
A few days back, QJ.Net forums member oldrider released a team project called PSPFramework. Now, the dev and the team has updated the application, bumping it up to version 1.1.
For those who missed the previous report, PSPFramework is "framework for development games 2D with oslib using OOP
Sparta SDK Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
PSPColem PSPColem
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Phoenix Game Engine (Lua) 0.01 Phoenix Game Engine (Lua) 0.01
Phoenix Game Engine (PGE) is a fully featured engine for game development written by InsertWittyName and MK2k.
PGE Lua is the Lua wrapper of that engine.
Features:
pge.controls - Handling button and analog input.
pge.dir - Directory access and file system operations that deal with directories.
pge
LuaPlayerHM LuaPlayerHM
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Tetris 2.0-2.80 SDK + Instructions Tetris 2.0-2.80 SDK + Instructions
This download contains the 2.0-2.80 Tetris SDK and Instructions
If this doesn't make you jump up in your chairs and run to "Mommy" asking her to buy you a 2.80 PSP, I don't know what will! Well, this news may not be enough for one to buy a new PSP, but it definitely is worth jumping out of your chair in pure excitement
TimeManager TimeManager
Yan2Yan's TimeManager version 0.1 could be a great addition for time-dependent applications and games for some trying homebrew coders out there, though this one's particularly made for C, C++ coding environments for the Sony PlayStation Portable
AtariVM Version 0.2 AtariVM Version 0.2
Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
Cardgame Library (source code) Cardgame Library (source code)
Free stuff is always great. Free stuff that helps in making more free stuff? Even better!
Over at our forums, Raphael released some code other devs could use to build their very card games
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