The Lua source code used for the car shown at CES 2006 which is remote controlled by a PSP.
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PSPTHOM PSPTHOM
Changelog
1.2.1
- Improve global emulation speed !
- Cheat support !
- Add eboot music from NeXuS
(see http://www.jamendo.com/en/artist/nexus)
- New render mode x1
pspCrypter lib pspCrypter lib
from Mapache:
Hi, a nice lib that i make.
Lets you use SHA-1 or SHA-256 (normal ones) or SHA-512 (custom algo).
Useful if you want make a encryption app, etc
Lua Player Lua Player
The awesome Lua Player has just been updated to version 0.18
Although it's an alpha release, there shouldn't be any major bugs.
One of the great new features is Module Load support (Thanks to Oobles)
Intrafont Sine Text Scroller - SRC Intrafont Sine Text Scroller - SRC
HI Guys,
Here's an Intrafont Sine Wave Text Scroller for programmers because I haven't
seen any other example code for it on PSP.
http://au.youtube.com/watch?v=msL52S-ZXBs
Based on code from Noobz Goofy Exploit demo (src provided by Fanjita).
Uses Intrafont by BenHur
AtariVM Version 0.2 AtariVM Version 0.2
Lostjared has updated his AtariVM to version 0.2 Alpha. This is a virtual machine that interprets Atari 800 assembly language. It is not a Atari emulator that runs Atari 800 ROMs. You can learn how to write Atari assembly source and the foundations of modern programming languages
DDS:AP r2 DDS:AP r2
b0xx0r from our forums has just updated his awesome homebrew called Duelli Della Scheda : Arte Persa, or DDS:AP.
If you've just joined us, DDS:AP is a development version of an isometric map maker which you can use in creating your turn-based RPGs. Right now, it's not in any playable form
Visual Application Visual Application
Developer Pegasus2000 - the brains behind the PSP's Nanodesktop devkit - has just announced that fellow coder Andrea Badiali has released Visual Application v.0.1 for the community's use. This homebrew is based on the API of Nanodesktop library, and currently carries a calculator, a text to speech synthesizer and a WAV/MP3 graphical player
Danzeff OSK Source Danzeff OSK Source
Danzel, the author of AFKIM, has released the stand-alone source code of the new OSK (On-Screen Keyboard) in his 2.0 version of AFKIM. Other developers in the scene can now reuse the source code to embed this OSK into their own homebrews to offer a better way of character input
Sparta SDK Sparta SDK
SDK for the GripShift exploit.
From Freeplay:
Just '#include "sparta_sdk.h"' and you'll be able to use any of the functions in the SDK (starting on line 382) - though the modules might need to be loaded first from the disc
Luaprog Luaprog
Good news for those who like to program on the go. Luaprog is now on version 0.4, with several improvements, and new features as well
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