I guess its true what they say, not to judge a book by its cover. Or in this game by themouton's case by its cuteness. I don't want to sound like gushing high school girl, but graphically this is a good looking game.
Let's start with the menu screen. I was so taken by the cute tomato animation. It reminded me of my first ever Flash project. Blame nostalgia, but I am quite biased at the tomato's cuteness. Although, at the moment even if there was an option for "option" it really doesn't take you anywhere. Hopefully, in future releases there will be.
STG 002STG 003
The original thread was in French, and we all know that online translators aren't much of a help. So, I just went ahead and tried the game to find out what its all about. In front of me was the adorable tomato, on what looks like something that resembles a hop scotch diagram, only it only has number 1s on it and a timer on the upper left corner. Since the short but sweet How-to only says up,down,left,right, I went with my instincts and pressed any of the four directional buttons. At that the tomato inched its way forward, and after a couple of jumps it reached the checkered flag, and on cue, the star transition came into view and I was transported to the next level. I thought, easy enough. All I have to do is jump these numbered squares and reach the checkered square.
But of course, it wasn't that simple. The next levels, had different numbered squares this time. By this time I found out that the numbers represent how many times you can step on that square before it disappears, leaving you stranded. By the third level I started developing a strategy. I was also keeping an eye on the timer, I don't want to waste time, but I also don't want to make a stupid mistake of being trigger happy on the jumps, and accidentally eliminating squares that I need. Good thing, the game gives you unlimited tries on each level.
STG 004
Other squares that you might find on higher levels, would be the violet colored one, that has directional arrows on them. This would allow you to jump over spaces and land on the nearest square of the direction of your choosing. There are brown colored ones, also with arrows, but singular ones, pointed in one direction. This one, would make you glide to the direction the arrow is pointing to. You don't have any control of the adorable tomato at this point.
STG 005STG 006STG 007
History:
27/06/2006 : New version. Correction of 3 bugs:
* planting of the play during a part in progress, it was a problem of release of memory.
* at the beginning of a part the tomato always moves while looking at downwards
* the stopwatches was too fast.
25/06/2006 : Renaming in Super Tomato Numbers (like that, it is prettier). I made the starting menus, it has there only "New Game" which functions. There are 5 levels, when you in finissi one it passes to the following if you are blocked he reloads the level. After 5th it returns to the principal menu.
It is necessary that I make small the options and pause. Also a system of safeguard. In this version there is some bug still. I much time puts to develop because I start by making graphics and as long as I am not convinced I do not advance, it is idiot. It still misses all the sounds and musics. To find time to make 100 levels with an increasing difficulty.
Can be that I will take part in the contest Neo Compo.
18/06/2006 : Change of page-setting.
14/06/2006 : The project is not to give up. But I really did not have time. Moreover I was a little to discourage it is last time by Sony which leaves anything for that again comforts with by firmwares. I redeveloppe gently. I am making various graphics for the screens of play. Intro, small etc...
v0.2 : I added a transition star to the intro level.
The boxes fliches and jump function.
The play arrete and gives the state when one gains or if one is blocked or when time arrives at zero.
To make:
* other boxes: teleporter
* transitions between the levels
* menus, that of the pause and options.
* to add the safeguards
* to remake the basic icon and screen in the menu of selection of the programs of the psp
* musics and sounds
* full with level and a algo to make some aleatoirement
At the technical level, I program in C++ with the devkitPro and Visual Studio 2005 (It is useful just for the make and the completion). I use lib png for for the images and a lib xml for the levels. I have to develop a lib which makes it possible to post sprites and tiles, to make various operations above. With a system of hierachie and groups.
I develop rather gently because I make tests on possibilities of the PSP at the same time, I bump also on another project which has anything to see but which takes much time (8 hours in made = job) and I have also a life
Thank you.
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