Revision 713 of DaedalusX64, the ever-improving Nintendo 64 emulator for the PlayStation Portable is now out folks, bringing a new set of fixes and improvements.
Changelog:
[=>] Merged from Dev branch:
Rev 292 - Corn
[!] fix compile warnings
[!] fix clear option dialogs when not using exit confirmation
[-] remove unneeded variable for frame limiter
Rev 293 - bdacanay
[+] Added a blend to fix the waterfall in MRC
[+] Added a blend to fix the Text and HUD in Duke Nukem 64 (Could be dangerous)
Rev 294 - Corn
[!] Fix for PHAT hanging with frame limiter enabled
[-] removed check for gVblsSinceFlip since it can't be zero at the division
Rev 295 - Salvy
[!] Use PeekBuffer instead of ReadBuffer for dialogs
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen
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