Here's the latest build of DaedalusX64, the ever improving Nintendo 64 emulator for the PlayStation Portable.
Changelogs:
revision 721
[=>] Merged from Dev branch:
Rev 324 - Salvy
[~] Fixed compiling error from last commit
[-] Small clean ups here and there
revision 720
[=>] Merged from Dev branch:
Rev 316 - Salvy
[~] Simplified array for custom ucodes (we only need the ucode and hash anyways)
[!] Clean ups in PIF
Rev 318 - Bdacanay
[+] Imported Paper Mario blend from old file.
[~] Fixed the Conker chainsaw smoke blend
[+] Added a blend to the river in Doubutsu no Mori
[-] Reverted Kirby blend that was breaking Kirby
[+] Added a blend to fix the menu and HUD in Wave Race 64
Rev 319 - Bdacanay
[-] Reverted Wave Racer 64 blend, as it was breaking Super Mario 64 horribly.
Rev 320 - Bdacanay
[+] Added a hack to Wave Racer 64 to fix the dangerous menu blend without breaking any other games. Tested and working perfectly. (Thanks corn)
Rev 321 - Salvy
[!] Enabled DisableSimulateDoubles for Conker (fixes "green textures" bug)
[~] Removed full-length fp mode (Was causing static and texture shifting in Conker. Anyways it only adds overhead and bloat to the emulator, I have yet to see a game that needs it, only RARE games that like poke the status reg..)
Rev 322 - Salvy
[+] Implemented env mapping for Conker (Using the CPU, we need to port this to the VFPU to avoid slowing down Conker!!)
[!] Pass directly gConkerVtxZAddr
[~] Clean ups in Microcode.cpp
Rev 323 - Salvy
[!] Simplified and inlined CPU_TakeBranch
[~] Made TranslateOp debug only
[-] Removed useless speedhack in R4300_J
[~] Reverted last remaining changes from 557-558..
Note : rev 313, 314, 315, and 317 weren't m,erged since they ar not ready for public.
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