The DaedalusX64 team has published the latest build of their Nintendo 64 emulator project for the PlayStation Portable. Now on revision 727, the latest update of the emulator includes the following features and enhancements:
Changelogs:
Revision 727
[!] Reverted changes from CodeGenPSP (it wasn't meant to be committed yet)
Revision 726
[=>] Merged from Dev branch:
Rev 363 - Salvy
[!] inlined GetChunkStartAddress and AddressToChunkMapIndex (saving ~20 ops)
[!] Made ContainsAddress debug only
Rev 364 - Salvy
[+] Added QuickWrite_Long/QuickRead_Long (these are usually 50% faster when the compiler isn't able to optimize Read64Bits/Write64Bits, mostly happens when we need to combine two FPU registers into one long )
[!] Use QuickRead_Long for LDC1 (~24 ops)
Rev 365 - Salvy
[!] Revert previous commit, need to test further
Rev 366 - Corn
[+] Started work on DKR/JFG custom ucodes (WIP)
Rev 367 - Corn
[+] Fixes to polygons in Jet Force
[+] Fixed polygon clipping DKR/Jet force
Rev 368 - Corn
[!] Some additional fixes to DKR/Gemini
Rev 369 - Corn
[+] WIP on for rendering Perfect Dark
[!] Some optimizations in the rendering pipelines
Rev 370 - Corn
[!] Updates to PD rendering pipeline
[!] Some minor updates (TEXGEN) to other rendering pipelines
Rev 371 - Corn
[!] some minor tweaks in the rendering pipelines (DKR/PD/Conker)
Rev 372 - Corn
[!] Fixed Debug Dlist bug (crash in DKR)
[!] Alloc corrected meaning of video memory errors
[!] Added info to take picture or resume game in Debug Dlist menu
Rev 373 - Salvy
[!] Fixed static in textures in DKR/Mickey/JetForce Gemini
[!] Simplified DLInMem (heavily used by DKR)
[!] Fixed bug in ucode cache that was breaking menu in SSV
[+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
Rev 374 - Corn
[!] Fixed texture loading for JFG and Mickey
[!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
[!] Fixed some debug output status texts
Rev 375 - Corn
[!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
[!] Remove custom back culling for DKR (use normal)
Rev 376 - Corn
[!] Optimized SimulateDouble and updated roms.ini
Rev 377 - Bdacanay
[+] Added cheats to most N64 games.
[+] Added some blends for DKR
Rev 378 - Salvy
[!] Optimized and simplified DKR/JFG's Mtx ucode
Rev 379 - Corn
[!] Some additional fixes to DLParser_Mtx_DKR()
[!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
Rev 380 - Corn
[!] Disable Simulate doubles for conker
[!] Fixed various debug output for DKR/PD
[!] Optimized standard CPU rendering a bit more
Rev 381 - Salvy
[!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
[+] Added a very basic scroller for cheat list (needs work!)
Rev 382 - Salvy
[!] Truncate any excess of cheats to avoid wasting memory
Rev 383 - Salvy
[!] Reverted changes to Patch_memcpy from B3 Update (was breaking SpiderMan, thx chito for reporting it)
Rev 384 - Salvy
[!] Bring back changes to Patch_memcpy
[!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
Rev 385 - Salvy
[!] Fixed a blendmode for Majora's Mask
[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
iR Shell iR Shell
Developer StoneCut dropped us a line earlier to announce that the latest build for the iR Shell homebrew is primed and ready for use. iR Shell version 3.7's biggest feature is its support for the Team M33's Custom Firmware 3.71 on the PSP Phat. It also carries several other new changes since version 3.62:
* Added support for M33 3.71 CFW for PSP Phat
PSPenguin PSPenguin
FaT3oYCG has finally released an alpha build of PSPenguin on the QJ.NET PSP Development forums. The PSPenguin homebrew app is a Lua-coded Linux shell for the Sony PlayStation Portable
JPCSP JPCSP
Here's the latest build ofA JPCSP, the ever improving Java-based PlayStation Portable emulator for PC
ScummVM v1.1.0 for the PSP Now that your PS3 is well-acquainted with its resident Linux system (you've already installed it, right?), you're bound to hit gold sooner or later
JPCSP JPCSP
Revision 2251 of JPCSP, the ever-improving Java-based PlayStation Portable emulator for PC is now out folks.
Changelogs:
revision 2251:
Improved sceSasCore sounds: take the pause flag into account while mixing. This might improve the sound play and looping in some games.
revision 2250:
Added draft module sceCcc
Devious Devious
Devious is a project in the beta stage from Kevin and Tarek (over at Deviant PSP). Feedback from a lot of users is that this baby will be better than IR Shell if the improvements keep on coming
PSPMSX PSPMSX
fMSX is a famous emulator of the MSX, MSX2,
and MSX2+ 8bit home computers.
What's new in version 1.5
JPCSP JPCSP
The JPCSP team is back once again in the scene to update their ever-improving Java-based PlayStation Portable emulator, allowing you to play some PSP games on your PC.
Changelogs:
version 0.6 r2135:
Improved sceNetApctlTerm so that a sceNetApctlInit is possible again (e.g. disconnect/reconnect).
version 0
MACXT Remember the MACXT homebrew that Luaacro released last month for the Sony PSP? We're letting you guys know that the developer has just announced the release of a new build for this Mac-type shell, designated as version 2
iR Shell iR Shell
iR Shell is the first "multitasking" shell program for the PSP, as well as one of the most reliable screenshot apps. Oh yeah, it's a Universal Remote too, don't want to leave that out! If all that wasn't enough, now you can finally listen to your own MP3's while playing a UMD game, browsing pictures, or playing a homebrew game
Comments on DaedalusX64 SVN r727 (signed):
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if DaedalusX64 SVN r727 (signed) supports it