As my first project on PSP and an attempt to do some C/C++ coding I decided non-the-less to do UPNP client (I aim for PS3 look-and-feel - i.e. integrated into XMB creating a virtual drive holding all the UPnP servers & available media). The base for this is to be provided by Portable SDK for UPnP Devices (libupnp 1.6.6) With a pthread PSP port it only took few hours to replace some stuff not available on PSP (more time was spent to learn about setting up toolchain, configure scripts, etc). I added conditional compilation everywhere so it should be possible to build for other platforms from the modified sources (haven't tested it though).
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