QBX (August 4, 2006) Last time that Francois Pessaux (aka Didou) released any updates on his puzzle game named QBX, it was still in its "temporary version." And, it's like a case of deja vu, because his latest release is also a work in progress. Updated last August 4, 2006, QBX is an entry to Neo Summer Coding contest.
QBX is a puzzle game which involves 3D cubes that you can move forward, backward, left and right as well as rotate it around its three axes. Use keypads A, X, Y, B as directional buttons (up, down,left and right). If that's not your style, you can also use the five buttons at the bottom of the screen. Some may find the bit where the blocks not falling automatically takes away from the game's difficulty level, but, look at it this way, that's where strategy comes into play. It also includes Test glyphe, a handwriting recognition engine, to enter players' names in highscores.
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