WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
DynRIL DynRIL - The Radio Interface Layer (RIL) provides an interface that handles the communication between the CellCore system software and the radio hardware. The DynRIL is a powerful wrapper that makes the job of phone applications developers much easier, regardless of the language used
SapphireSIM The Sapphire SIM utility provides the Visual Studio developer with the ability to manage the SIM card of a Pocket PC Phone Edition, Windows Mobile or Smartphone device. It enables the user to add, change and delete contacts from teh normal and fixed sialling areas of the SIM card
Fire j2me Fire j2me is a library that aims to provide a set of easy-to-use extendable components to J2ME developers.
The basic set of Fire components offer all the functionality of the J2ME GUI components provided in the midp2 profile (Forms, Items etc.) plus a much more appealing user interface, themes, animations, popup menus, and better component layout
TouchWM APR 29 TouchWM is a touch-friendly SDK/Framework for developers, meant to be as fast as possible since it is hardware accelerated by OpenGL (based on OpenGLES wrapper made by Koush).
TouchWM is currently just a proof of concept and CPU/GPU benchmark
GPS.NET GPS.NET is a formerly commercial .NET component maintained by GeoFrameworks, LLC from 2004 to 2009. In 2009, Jon Person decided to release the full source code of GPS.NET to the public domain for the benefit of the open source development community. This version (3.0) is the latest release
PPL - Pocket Programming Language Pocket Programming Language is a fast and easy-to-learn programming language that is fully object-oriented. PPL runs on all Smartphones, PocketPCs and PCs. Programs written for one system are 100% compatible with each supported platforms. PPL comes with a complete development environment on the PC, Smartphone and PocketPC allowing you to develop anywhere from your PDA
Kai's OpenFileDialog.Net (source code) Kai's OpenFileDialog.Net (source code) - Complete VB.Net source code for open a file or directory in two versions. You can insert this source code in your own projects. Unlimited use for your applications and sales. For professionals and beginners, you do not have to develop new.
4 possible dialog views: TreeFolder, TreeList, Open..., Save..
Winsock API Wrapper Winsock API Wrapper - Access Winsock API from Visual Basic (with added support for Unicode strings) If you have had experience with using the Winsock control in Embedded Visual Basic, you might have come across it's limitation of not being able to send binary data. dgSocket.dll improves on several aspects of the winsock control
Socks Proxy A SOCKS proxy is a proxy server that is capable of forwarding nearly all types of network traffic, similar to a NAT router. It is very simple to use. Simply type in the port you would like the proxy server to listen on (defaults is 1080), then click the large "Start Proxy" button.
Some applications are SOCKS-ready and others are not
DotNetRemotingPlus DotNetRemotingPlus - .Net bidirectional communication library for Compact Framework. The only CF .NET communication product on the market. Outstanding performance - at least 15 times faster than webservices. The library sells with FastSerializer generator - the utility that generates extemely fast serializers. Supports GPRS
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
WiMo Game Frameworks Technology Preview is compatible with your device Qtek A9100 (HTC Wizard 110)