Kuix Kuix is an extensible and fully customizable JavaME UI framework that enables high end application development.
Wide devices compatibility
From the beginning, maximizing compatibility level has lead the development of Kuix and it results today in a wide range of supported devices. Basically, Kuix is compliant with CLDC 1.0 and MIDP 2.0
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db4o db4o - db4o is the open source object database that enables Java and .NET developers to slash development time and costs and achieve unprecedented levels of performance
HECLet HECLet - HECLet includes Hecl programming language and is like a mix of applet and javascript for J2ME mobile phones. It is very simple to write, install and run your own mobile applications. You can download and optionaly install own HECLet scripts from any webserver. The syntax based on Hecl - visit www.hecl.org - and has MIDP 1.0 support
Kutil Kuix is a toolbox library that adds some useful extensions to J2ME.
It includes:
* a Frame Manager that controls events (user actions or whatever) and process them like a FIFO stack
AmbientTalk AmbientTalk is an experimental object-oriented distributed programming language developed at the Software Languages Lab at the Vrije Universiteit Brussel, Belgium. The language is primarily targeted at writing programs deployed in mobile ad hoc networks
MID4th MID4th - MID4th is an adaptation of WebForth for mobile devices. Program in Forth and time warp back to the eighties. The system supports persistent block sets, and it is possible to develop on the device itself. I have added some features for text entry to help with limited keyboard handling within MIDP-2.0
Geek tools Geek tools - Features:
Prime number checker: Can check a 64-bit integer for primality.
Al bhed translator: Al bhed is a language spoken by a race in the game Final Fantasy 10. This tool allows you to convert from Al bhed to English and vice versa. The code that does this is very generic so it could be done to any other language and I am open to suggestions. Eg, Elvish
W3DGL W3DGL - This library (distributed as .java file) combines the essential features of mobile 3D graphics in a very small engine so searching standard features in the huge API is obsolete. You create Triangles and Quads, which only require three (four) vectors and an image object (for texturing) as arguments, and add them to an instance of Engine
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