In SlidEscape (SlidersEdge), the player interacts with the mobile phone through a special tilting game control that has never been used before in such a game. Tilt your mobile device in the necessary direction to turn the environment, get past obstacles and finish the level.
Imagine the following situation: your game character stands in front of an uncrossable abyss. To traverse it, you can turn the world by turning the mobile phone by 180 degrees. The character has a new ground — the ceiling from before.
Your character is a ghost named "Snoey". He is searching for the lost "Black Mirror", which is hidden at the end of the level. During the trip, Snoey can collect items, which add points to your highscore.
You can jump anytime you want by quickly tilting the mobile phone quickly away and back to your body.
In the top left corner of the screen, a "G" in a circle indicates the gravity time. Changing the gravity toggles a timer — if the "G" turns red, you will fall down and the gravity mode is set off. You will have to wait a short amount of time until it has recharged.
The black circle, top right on the screen, is the time indicator for the level. The darker is becomes, the shorter is the time you have left to finish the stage.
The pink and the green line on bottom and on the left border of the screen are the axis indicators. They will help you to hold the mobile device at the right position. Best position: both indicators fill only the half of the border where they are situated.
The C++ based SlidersEdge application is used to supply the tilt feature to the game. It transmits the movement information from the acceleration sensor via an internal socket to the Java ME-based game. SlidersEdge can be used for all Java programs which need acceleration data.
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