Volumetric Shadow Demo 1.5.1 Developer R.H.L is announced the release of Volume Shadow Demo verion 1.5.1 for the Nintendo DS. This homebrew, in case you weren't around during its previous release, is actually a program designed to test the handheld's graphics hardware capabilities. It was designed specifically for budding DS developers to enable them to better understand the sort of performance they can get out of the system. Here are the latest changes to the app (quoting the readme):
* Revision 5.1: o Fixed the scissor class and renamed its methods. o Fixed fopen() usage. o Reduced file path to 31 (+ 1) characters and renamed some files. o Cleaned up glEnable() usage. o Added vertex and primitive list RAM usage display. o Added free render buffer lines display. o Readme has been fixed and updated. * Revision 5.0: o Renamed to "Volumetric Shadow Demo" o Fixed input bug: textures could not be toggled. o Fixed: Single "include all" header style was remedied with only including and declaring what is needed in each compilation unit. o Restructured some source files. o Removed ARM7 source file and rearranged the project to ARM9 only. (Using the default ARM7 binary.) o Changed to unmodified default Makefile. o Changed the source usage "policy" a little bit. o Separated the tutorial from the readme. o Readme has been updated accordingly.
R.H.L. notes that this may be the last release for VSD. A higher quality program is expected to take VSD's place and will be dubbed Project "MONA." Further details on running this application are available in the file bundle's readme. You may also want to visit the dev's site if you're interested in sending your feedback, or to view the mini-tutorial available there.
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