Pomod Pomod — music player for Pocket PC based on the fmod libraries that supports MP3, OGG, WAV, MOD, IT, XM & S3M.
What is Pomod?
- pomod is music player for Pocket PC.
- pomod is based on the fmod libraries [www.fmod.org].
- pomod is free.
- pomod can reproduce these file formats: MP3, OGG, WAV, MOD, IT, XM and S3M
iMulator iMulator-Music player for windows phones.
I’m the proud owner of a HTC Touch Pro 2 but (as many other Windows Mobile devices) it lacks a truly good music player. Most of the music players that are available for this platform don’t have the features I look for. It bothered me so much that I almost regretted buying a TP2 instead of an iPhone
SciLors GrooveMobile Alpha SciLors GrooveMobile Alpha is a grooveshark(tm).com player for Windows Mobile. Now with local playlists, online playlists and an update checker! More updates coming!
SciLor's GrooveMobile Quickstart
See Readme for details!
More Info:
scilor.com/groovemobile.html
video
If you like this tool, please consider donate to the developer
liteplay liteplay - Liteplay is a MP3/OGG file reader with the single objective of using the least amount of memory possible.
It takes up 44kb (besides the fmodce.dll dile that I have already in other directories) and so shouldn't slow down your machine too much if you run it in the background
Other Software by developer «IntelliArt»:
IntelliArt Mod Player IntelliArt Mod Player is an advanced mod music player with high quality but low CPU consumption mixer, customizable skin and playback visualization
Features:
Support .xm, .it, .mod,
Extreme Impact Gold Edition (ARM/MIPS/SH3) Extreme Impact is a remake of bat & ball game like DXBall, Breakout or Arkanoid. The bat is moved using the stylus or hardware buttons. The bouncing ball must be kept inside the playfield, so it can destroy the blocks. As soon as all of the blocks are destroyed, the game proceeds to the next level
Extreme Impact (ARM/MIPS/SH3) Extreme Impact is a remake of bat & ball game like DXBall, Breakout or Arkanoid. The bat is moved using the stylus or hardware buttons. The bouncing ball must be kept inside the playfield, so it can destroy the blocks. As soon as all of the blocks are destroyed, the game proceeds to the next level