Test OpenGL performs different tests to show the 3D rendering performance on Windows Mobile devices. It cycles through all tests by rendering 500 frames.
The tests are:
1 alpha texture: eight textured (128x256 RGBA) rotating rectangles with alpha testing
2 torus light: torus with 3k triangles and one lightsource (visual glitches)
3 color blending: blending of four rectangles and a 256x256 texture
4 sub texture: copy a 15x15 rgba texture into a 128x128 rgba texture
Updated with an OpenVG test. This test shows that using vector graphics the visual appearance of the geometric objects is independent of the scaling. The circles in the screenshots are rendered at different scale.
The test checks if OpenVG is available (/windows/openvg.dll) and the user can choose to run the OpenVG or the 'normal' OpenGLES test.
What's New in This Release:
· print information about available hardware acceleration in OpenVG
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Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional, Windows Mobile 6.5 Professional
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· v1.1e Flipscreen calculation bug fixed
· v1.1d Now supports @migo and h5450
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