Supported architectures:
I386
PowerPC
Sparc (initially working, lots of additional work done)
AMD64 (experimentally working)
PowerPC64 (under development)
m68k (1.0.x only)
ARM (under development)
Other architectures and their status:
iA64: non compiling compiler, only some basic units for the compiler implemented
Alpha: non compiling compiler, only some basic units for the compiler implemented
MIPS: (non compiling compiler, only some basic units for the compiler implemented
AVR: under investigation
Supported targets for i386:
GO32 V2 DOS extender
Linux for i386
OS/2
Win32 for i386
FreeBSD/ELF for i386
SunOS/ELF for i386 (under development)
Beos for i386 (under development)
NetBSD for i386 (under development, currently maintainerless)
Netware for i386 (clib and libc)
WDOSX DOS extender
OpenBSD for i386 (under development, currently maintainerless)
Target OS2 via EMX
Watcom compatible DOS extenders
Target Darwin (Mac OS X) for i386 (under development)
BeOS/Zeta/Haiku for i386
Supported targets for SPARC:
SunOS/ELF for SPARC (under development)
Linux for SPARC
Supported targets for PowerPC:
Linux for PowerPC
Target Darwin (Mac OS X) (linking to external variables (cvar) not yet working)
NetBSD (core done, but not kept up to speed)
Target MacOS (classic)
MorphOS (basic units implemented, make cycle working)
Supported targets for PowerPC64:
Linux (under development)
Supported targets for AMD64 (x86-64):
Linux for AMD64
Win64 for AMD64 (experimentally working)
Supported targets for ARM:
Linux for ARM
WinCE (under development)
GameBoy Advance (under development via FPC 4 GBA Initiative)
PalmOS port (under development)
SymbianOS (under development)
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, WinCE.Net 3.0, WinCE.Net 4.0, WinCE.Net 5.0, WinCE.Net 6.0, Windows Mobile 2003, Windows Mobile 5.0, Windows Mobile 6 Classic, Windows Mobile 6 Professional, Windows Mobile 6.1 Classic, Windows Mobile 6.1 Professional, Windows Mobile 6.5 Professional
ComputerFonts ComputerFonts - This program can be used when you are writing programs for the PocketPC or testing the internal fonts. Tap the button to select a new font and the program will display the ASCII chart in the font.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
SapphireIMEI SapphireIMEI
If you are rolling out your application on Smartphone or Pocket PC phone edition devices, you may wish to record the device’s International Mobile Equipment Identifier (IEMI) or International Mobile Subscriber Identity (IMSI) numbers
HanDBase Runtime Builder Windows Mobile Classic/Pro Windows Mobile Runtime Solution....unlimited licensing, royalty free applications built in minutes, not months or years. No programming experience required. Really!
SapphireButtons SapphireButtons
As developers, we can spend quite a lot of effort getting the flow right for our application to make life easier for our users
SapphireSIM The Sapphire SIM utility provides the Visual Studio developer with the ability to manage the SIM card of a Pocket PC Phone Edition, Windows Mobile or Smartphone device. It enables the user to add, change and delete contacts from teh normal and fixed sialling areas of the SIM card
MonthCal Control MonthCal Control - The Pocket Widgets MonthCal control fills a gap in the eVB developer's toolbox by providing an easy to use ActiveX control for selecting dates from a calendar.
Visit the Pocket Widgets web site for more information
Smart Device Framework Smart Device Framework - The Smart Device Framework is an application framework which enriches and extends the .NET Compact Framework. There are a lot of new class libraries and controls along with all the existing class libraries and controls available from www.opennetcf.org
The Yard The Yard - The Yard is designed for anyone interested in learning how realistic game effects actually work. If you are writing a a game or simulation for the Windows Mobile OS and unsure about how to add realistic physics, collision detection, collision reactions and a host of other features to your games, The Yard will save you an incredible amount of time and energy
DynRIL DynRIL - The Radio Interface Layer (RIL) provides an interface that handles the communication between the CellCore system software and the radio hardware. The DynRIL is a powerful wrapper that makes the job of phone applications developers much easier, regardless of the language used
Other Software by developer «Yury Sidorov»:
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Free Pascal Compiler is compatible with your device Verizon Touch Pro2 XV6875 (HTC Rhodium W)