Due to various issues*, I'm releasing this version a bit earlier than I expected.
Thank you to the beta testers who sent bug reports, thank you to the ones who didn't have the time to send them, but were preparing a list : your work was not useless, you can already submit your reports on the bugs page :)
Since the beta version was released, the following bugs have been solved:
* Mana abilities of special lands such as Cascade Bluffs
* Problems when Ascendant Evincar and Goblin King are in play at the same time
* Problems with wither sending a creatures to the graveyard several times
* Volcanic Eruption
* Mana ability for creatures such as Llanowar elves or bird of paradise is now subject to summoning sickness
* Shop bug when buying a booster/starter after playing
Plus, of course, compared to the initial alpha, the changes that were already mentionned in the beta release:
* The AI can now use a few spells with one target, such as lightning bolt, or a few auras, etc...
* Some graphical improvements in the game screen (shadows, background, targetting...)
* Added between 150 and 200 new cards from 10th Edition, Eventide, and Shards of Alara (ok, I'm cheating, some of these cards are just available in Revised with a different design)
* Improved the _cards.dat configuration files, allows a bit more scripting without recompiling (destroy, bury, damage,...)
* Added new card abilities : Persist(untested),haste,Exalted,Legendary(Untested), Wither
* Now possible to play without the card pictures (I plan to do releases without the pictures in the future, for bandwidth and legal reasons)
* You can now sell cards in the deck editor with the X button (not extensively tested). Do not forget to save before going back to the main menu, even if you didn't update your deck.
* The shop now shows you the contents of the booster/starter you just bought (not very usable yet). Click X to close it !
* (Internal/windows version): Added a small test suite for automated tests
* Hybrid Mana cost
* (Internal): Counters system. No cool graphical representation yet.
* Bug Fixes:
*
o Auras should now go to the graveyard if their target goes to the graveyard
o First strike/double strike should now work correctly
o Activated abilities : can't use activated abilities with a Tap symbol for creatures that have summoning sickness (except in some specific cases where the bug remains, such as mana producers)
o Birds of Paradise: can now add green mana
o Animate Dead
o Drain Life
o Goblin Balloon Brigade now doesn't have automatic flying
o Keldon Warlord's power/toughness decrease if a creature is put into a graveyard
o Paralyze is now put into the graveyard if its target is put into a graveyard
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