RaveWild is a mix between a top-down shooter, a tower defense game (kinda), and a real-time strategy. You create three different units to protect you as invaders pour in at an increasing rate. Your job is to survive as long as you can. This is an alpha build, so be sure to give me constructive feedback so I can improve on it.
Changelog:
-Discovered that your applications are added to the Homebrew Browser without warning. DevelopmentEffort ++
-Added some 8-bit sound effects.
-Fixed certain variables not being reset when a game is restarting.
-You can adjust the width and height gaps in the Options menu, to help with any overscan.
-Added shield element: hold either the Z or C on the nunchuk and shake to generate a unit-healing, enemy-bullet-negating barrier
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