The Dolphin Team has released the latest build of their Nintendo Gamecube and Wi emulator for Windows, Dolphin. The latest update of the brew is a mostly a stability release to test out the new improvements in anticipation of its first release since becoming open source software
Changelog:
Dolphin SVN r6366
A couple of changes to the cmake build system.
First: Added a DESTDIR option for package building.
Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform.
On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.
Dolphin SVN r6365
Write bluetooth packets asynchronously to prevent blocking on
commands that take some time to complete in the wiimote.
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Changelog:
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