Changes since r4460:
Lots of code cleanup and the like, as well as the highlights:
Dolphin GUI:
Fix issues with dialog windows accepting keyboard input.
Dolphin Core:
Fixed SPS in Soul Calibur 2 with JIT.
Fixed the good 'ol TLBHack, which might fool some games into running again.
Implement an opcode which makes it possible to get into the NES games in Animal Crossing - unplayable graphics though ;p
'Rewrite memory management, hopefully banishing "failed to map 1 gb contiguous memory" 32-bit Dolphin errors to history'
Fix Peek_Color bug that was only present in JIT x64 build.
Added Lua Interface for scripting actions within dolphin! (Currently loads and runs scripts from file)
Software Graphics plugin:
Added TEV stage output dumping.
Fixed Command Processor interrupt handling.
DirectX Graphics plugin:
Many accuraccy fixes and speedups, for specifics please see SVN commit logs.
Implemented more proper EFB behavior.
Fix crashes which could happen when resizing the render window.
OpenGL Graphics plugin:
Fixed depth of field effect in Wind Waker (use copy EFB to GL texture).
Other fixes, again see SVN log for specifics :)
DSP LLE:
First sounds from Zelda ucode (Pikmin)!
Minor speedups
Wiimote plugin:
Change default key layout to be more handy and not interfere with other default keys
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If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Rin Wii 04082008 Rin Wii 04082008
Changelog:
-Add supports of the Wiimote and Classic controler.
-Add 'Emulator' interface of Wii Homebrew Launcher.
-Add support of SDgecko (for Emulator interface of Wii Homebrew Launcher only)
Dolphin SVN r7426 64bit Dolphin SVN r7426 64bit
The Dolphin Dev Team continues to improve their Nintendo Gamecube and Wii emulator with the release of revision 7426. What's new in the latest update?
Changelogs:
Revision 7426:
Fix issue 4267. (but not really)
Revision 7425:
Fixed issue 4141
Snes9xGX 002 Snes9xGX 002
Another version of the popular Snes9xGX emulator has been released, this time from Wiibrew developer michniewski. This release features support for the Wii Classic Controller as well as the Nunchuk. All controllers in this build can also be configured
Visual Boy Advance GX 1.0.2 (devkitPro) Visual Boy Advance GX 1.0.2 (devkitPro)
[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
* Added DVD, SMB, ZIP, GameCube MC support
* Faster USB/SD speeds
* Screen alignment and flickering problems fixed
* 128K save support added
* Better emulation speeds
GenPlus 070720 GenPlus 070720
The Genesis Plus emulator, originally for the Nintendo GameCube and from Charles Macdonald, has been picked up by homebrew developer eke-eke and ported it to the Nintendo Wii.
Just like its name implies, it allows users to run Sega Genesis/Megadrive games on their preferred console
Genesis Plus Project 30-05-2008 Genesis Plus Project 30-05-2008
Fans of Eke-Eke's Genesis Plus Project, rejoice. The developer has just released build 30-05-2008 of this Sega Genesis Emulator for the Wii, bringing with it some new bug fixes and functions
Rin Wii 16122008 (source) A Gameboy/Gameboy Color Emulator for WiiChangelog: * Add SDHC support * Using standard libfat device name (fat1, fat2,
Dolphin Unofficial SVN build 3661 (Win/64-bit) Dolphin Unofficial SVN build 3661 (Win/64-bit)
from the Dolphin Team:
This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound
Gnuboygx 26/08/08 Gnuboygx 26/08/08
This is a port of Gnuboy, a Gameboy/Gameboy Color emulator originally created by Laguna & Gilgamesh, running on the Gamecube and Wii using libogc devellpment library.
26/08/2008:
.fixed Classic Controller buttons default map
.added automatic alphabetical file sorting (Marty Disibio)
.added ROM History for faster ROM access (Marty Disibio)
Snes9x GX Changelog:
* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
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