Back in April, homebrew developer mirakichi compiled a minor upgrade to RIN, the GameBoy Color emulator for the Nintendo Wii, and allowed for saving to memory (written to the front-loaded SD card).
Coder Askot of TehSkeen adopted the last source release and added a few touches that would allow for further advancement of the emulator in the new age of Nintendo Wii homebrew. Enter RIN version 2008-06-20.
The most major changes in RIN v2008-06-20 include the newly integrated GameCube support, which came inherent to the project's upgrade to devkitpro r15 compatibility. Other updates include savestate load/save and management, improved SRAM to SD saving and loading, plus the following:
* libfat support
* LFN support for selecting/saving files.
* Added PSO/SD/TP reload option.
* Added reset console option.
* Added more custom color palettes from Goomba Color.
Now while things are looking pretty down pat for emulator functions, RIN could use a little peppering up in the user interface department. That said, anyone who could lend homebrew developer Askot a helping, GUI-coding hand, you're welcome to. The source code of RIN version 2008-06-20 is squeezed somewhere into that 350kb download.
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