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Wiibreaker Wiibreaker
from Arikado:
Wiibreaker is a simple brickbreaker game I made because one of my artists for Wii Shooting Gallery, Azza123, said there were no brickbreaker games out for Wii homebrew. Thus, I have created WiiBreaker. In total, this first release took about two weekends to write.
Once the ball falls below the screen 3 times, you lose.
Changelog:
0
Splatter Castle Splatter Castle
Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.
Added in v.20090225
* Various tweaks.
* Improved player collision with blocks.
* New Enemies:
o Will-O-the-Wisp
o Turbo Zombies
* The skeleton's bones now bounce, and there are skeletons with different weapons.
* New Levels
* Added lives system
Duck Hunt Duck Hunt
The annoying dog is back, courtesy of homebrew developer Knight0fDragon and Duck Hunt Wii
Wiiship Wiiship
WiiShip is a BattleShips clone for the Wii! . Hours of fun to be had!
The game Battleship is a guessing game played by two people
ScummVM 0.13.1 Wii Changelog:AGOS:- Fixed crash after OmniTV video is played in The Feeble Files- Fixed crashes when exploring Jack the Ripper scene in the PC version ofthe Waxworks
Shiny Red Tank Shiny Red Tank
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area
Jump 'n Bump Jump 'n Bump
Jump 'n Bump, a cute bunny game with blood, ported to the Wii. This is a multiplayer game. Each player controls a fluffy bunny jumping around in a pleasant environment. The aim is simply to jump on the other bunnies to make them explode in a shower of blood and to increase your score. Fun for the whole family!
Changelog
0
Particle Accelerator Particle Accelerator
Paricle Accelerator is a game with 70's videogame style graphics. (Only black and white.)It's a very simple game. To play, turn the wiimote on it's side, and use the up and down arrows to move your particle to dodge the incoming particles. (Which are randomly generated). This game was programmed in C, and is my first game in C
Super Mario War Wii Super Mario War Wii
Super Mario War Wii is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional. To make this port possible, I've had to rewrite significant portions of SDL Wii, particularly a complete re-write of the file, video, and sound systems
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