Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and html manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.
Sincerely,
Romulo Fernandes.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
libogc 20080602 libogc 20080602
Heads up, Wiibrew developers! Here's the latest version of LibOGC, the premiere library for Wii and GameCube homebrew development. This version now has support for the Wiimote. Here's what else is new on release 20080602:
* Shagkur's lwbt port and reworking of Para's wiiuse library bring us wiimote support
Wiiuse Wiiuse
Homebrew developer Michael Laforest (aka para) has rolled out a new build to the application Wiiuse for the Nintendo Wii console. The release fixes bugs, adds improvements, and brings this nifty program up to version 0.11.
For those not so familiar with Wiiuse, it is actually a library written in C that connects with several Wiimotes
Box2D for the Wii Box2D for the Wii
Here's good news for Wiibrew devs out there. Introducing Box2D for the Wii! Box2D is an engine primarily designed for emulating 2D physics. I was recently also used in the creation of WiiPhysics, a new physics playground program from Beardface. To use the program, copy the contents of libbox2d to your libogc/ folder
GRRLIB GRRLIB
GRRLIB v2.0: Nintendo Wii library utilizing the Wiimote controller - Image 1We just got informed that homebrew developer NoNameNo will stop developing the application GRRLIB for the Nintendo Wii console.
As a farewell for this program and its followers, the coder released version 2.0
GRRLib 3.0.1 GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha
ONScripter ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine
WiiuseJ WiiuseJ
If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself
libwiisprite 0.1.9 libwiisprite 0.1.9
Budding homebrew developers who want to make a name for themselves on the Nintendo Wii will be happy to know that a new build for the C++-based sprite library is finally available for download. Developers Chaosteil and Feesh! recently announced the new bugfix release to libwiisprite, stepping up this useful development tool to version 0.1.9
GRRLib Wii Homebrew - Wiibrew - development library- GRRLIB download - Image 1Want to get into the world of Wiibrewing? You can start with nonameno's GRRLib, a development library that can get you started on your way to coding for the Wii, which you can view at the source link
Comments on Knowledge:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if Knowledge supports it