Revolution Engine is the very First homebrew 3D Game Engine for Wii. It is directly based on GX without any GL wrapper or anything similar. Natively designed for the Wii, this engine is probably capable of generating the best homebrew graphics ever seen on this game console.
Changes:
More than a year later, a new version is released. With this version, the engine has been completely re-written and ported from C to C++. For the first time, this version of the engine comes with precompiled demos with source code that will help people learn how to use it faster. This version of the engine has been designed with flexibility and extensibility in mind. Users can create their own model format loaders and renderers, use their own materials, etc...and they will be fully compatible with the core engine.
Feature list:
3D System
Node based system, with virtually unlimited attach hierarchy levels
Advanced transparency, z-ordered
Custom file formats for 3D meshes, for optimal use of resources
Vertex lighting, software based
Multiple cameras with multiple target viewports
Material system
Textured objects
Diffuse color
Diffuse maps
Specular color
Specular maps
Transparency
glossiness
Specularity
Mixed through TEV, Multiple TEV stages
Multiple shaders
2D system, GX based (hardware rendered)
Node Based, as 3d space
Multiple layers
True type texts
Multiple Viewports
Solid panels
Image-based panels
IR pointers for up to 4 players
Buttons
Transparency
Miscellaneous
Highly configurable
Extensible design
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