1.0.0 (2009-11-15)
New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
NDS port:
- Added mouse pad undeneath onscreen keyboard
- Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
- Made cd audio read from track01.wav as well as track1.wav
- Fixed bug with switching modes with keyboard active
PSP port:
- Fixed video flickering and stretching is some situations.
- Improved suspend/resume support.
WinCE port:
- Improved compatibility with VGA devices.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Pong2 Pong2
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner.
03/02/2009 Version 0
Desert Bus Desert Bus
What is Desert Bus?A Glad you asked.A Desert Bus is tueijd's Wii Homebrew game which has now been updated to version 1.04.A Its a fun bus driving simulator that takes place in you guessed it, the desert.
In version 1.04 tueijd has added in the title music.A Also fixed some things that were buggy with the old Z order rendering issues
Pingus Pingus
Today we have an update from Wii developer r-win who has released Pingus version 0.7.6. Pingus is a port of the Nintendo game Lemmings. Here is what r-win had to say about his release.
"Pingus is a port of Pingus, using SDL Wii.
Installation
Copy the contents of the zip file to the /apps/pingus folder of your SD card or USB device
Pacline Pacline
A pacman online screen scrolls you catch the yellow balls avoiding enemies
Commander K. Wii Commander K. Wii
from bigs:
Commander K. Wii is a port of the CloneKeen game engine by Caitlin Shaw (http://clonekeen.sourceforge.net/). This game engine allow you (if you have the original data files) to play the 3 first episodes of Commander Keen by Id Software
Pimp my Pong (June 17 2008) Pimp my Pong (June 17 2008)
Thanks to a code that Captain_Hero sifted from the early Wiimote Demo source, the homebrew developer grafted rumble feedback plus Wii remote control to an old arcade classic. What resulted became Pimp my Pong, and it was named so, because coder Captain_Hero hopes to add interesting features that could only be Wii-inspired or simply all out fun
Sand Traps Sand Traps
Sand Traps is an original puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost
Shiny Red Tank Shiny Red Tank
Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.
The game map is currently limited to a test area
CorsixTH CorsixTH
Brought to you by homebrew dev tueidj, here's the initial version of the Theme Hospital clone for the Nintendo Wii, CorsixTH.
Developer's note:
Theme Hospital was originally released by Bullfrog in 1997
FlipEm FlipEm
Wii developer Yossi has releasedA version 0.1-TR of the puzzle game called FlipEm for your Nintendo Wii. This is now compatible with your Wiimotes and is a game similar to Lights Out that can be played on the Wii.
Changelog
v0.1-TR
Recompile for new wiimotes
Source: http://wiibrew
Comments on ScummVM:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if ScummVM supports it