(Installation is simply an extraction to an SD card if you have the Homebrew Browser installed)
***
Supersonic Wii is a music rhythm game where the player needs to hit buttons in sync with the music being played. Based on the gameplay of Amplitude (and its DS homebrew sibling, AmplituDS), and equipped with all-new Wintery stages, you play one part of the song at a time (focus on one instrument at a time, for example drums) until you've played it enough to continue on and try another. The music for each instrument track only plays if you are successful at playing the pattern.
For a more detailed description and gameplay instructions, view the included Readme.txt or check the online readme at http://supersonicwii.com/about
Controls:
--- excerpt from the readme ---
The control scheme automatically changes depending on the extension controller you have plugged in. Each controller has variations that can be set in the Options menu. Always
use the first Wiimote to play the game and navigate menus.
In all control schemes, the Home button will return you to the Homebrew Channel, and the Plus (+) button will allow you to quit a stage while part-way through.
You have the option of using the Wiimote (held horizontally like a NES controller), the Wiimote and a Nunchuk, or the Guitar Hero 3 Les Paul controller. For a detailed explanation of the control schemes and button mappings check the readme (online at http://supersonicwii.com/about )
Special Instructions:
For those of you with HDTV and surround sound setups, the audio and video may not be synchronized properly. You have the option (in the main menu, under Options -> Audio) to set an Audio Delay (so this only works if your audio is behind the video). Roughly, one tick in this option is about 20ms. Experiment to find one that works for your setup.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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Changes:
R3400 | utunnels | 2011-08-30 9:34:43 p.m. -0400 (Tue, 30 Aug 2011) | 8 lines
Changed paths:
M / engine / openbor.c
M / engine / openbor.h
M / engine / source / gamelib / commands.c
M / engine / source / gamelib / commands.h
New script:
data scripts loading.c
Called in loading screen update loop
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