WiiBuilder is a Windows software to use for Wii homebrew development.
Usage:
The File section is use for:
* Binary file conversion (creating a C array to include into a Wii homebrew project). Allowed file types are:
o Portable Network Graphics (.png)
o JPEG images (.jpg or .jpeg)
o XML (.xml)
o MPEG-1 Audio Layer 3 (.mp3)
o MOD (.mod)
o TrueType font (.ttf)
o ByteMap Font (.bmf)
* Loading Wii executable files (.dol and .elf) from a computer to a Wii with the Homebrew Channel running. A zip file containing an application could be sent too, it must have one directory in the root of the archive containing the boot.elf/dol file. An IP address must be entered in the Settings
* Building a Makefile, you must have "make" available in your path
* Converting Images (.gif or .bmp) to header file (.h) for GRRLIB 2.0 or less
* Converting GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
You just need to drop a file in the list box. If drag-and-drop is not working (Wine), you could simply right click on the list box to bring the popup menu. From the menu, select Add a File to the List..., in the Open dialog box you could select multiple files. If you don't want to open the software, just drag-and-drop files on the program icon. This is because the software accepts command line, just type WiiBuilder myfile.png. When the files are generated, they overwrite existing ones.
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Similar Software:
Wire3D Wire3D
Thanks to the work of Wii developer antibyte today we have version 1.0.2 of Wire3D.A Wire stands for (Wii Independent 3D Rendering Engine) and is a developer tool to use the framework / library / 3D engine designed to develop games / applications for the Nintendo Wii.A The full changelog is listed below.A
Changelog v 1.0.2
"v1.0
BmpToZlibGC BmpToZlibGC
from Cthulhu32:
BmpToZlibGC 1.1 is a Windows software to use for Gamecube/Wii homebrew development.
Usage
From a command line:
* BmpToZlibGC.exe
* Optional -MP 0xFF00FF 0x000000 courtesy of PaceMaker's original code.
* This application has been tested & fully working in WINE as well
FiSSION FiSSION
FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content
Wii Homebrew Cursors From WiiBrew, we've spotted a visual resource treat for developers within the budding Nintendo Wii homebrew community: a set of cursor images that mimic the next-generation console's standard Wiimote cursor set
GRRLib Wii Homebrew - Wiibrew - development library- GRRLIB download - Image 1Want to get into the world of Wiibrewing? You can start with nonameno's GRRLib, a development library that can get you started on your way to coding for the Wii, which you can view at the source link
libwiisprite libwiisprite
Homebrew developers trying their hands out on the Nintendo Wii platform should take the time to download the latest version of Chaosteil's and Feesh!'s libwiisprite. The newest build of the sprite library bumps itself up to version 0.2.1 and comes with a lot of optimizations to help those homebrew projects out.
Much of the changes in libwiisprite 0.2
GRRLib 3.0.1 GRRLib 3.0.1
With the rise of the Wii homebrew scene becoming even more pronounced lately, it's no surprise that there's been a generous amount of dev tools circulating around the community. One of these include nonameno's development library entitled "GRRRLib", with a new iteration currently clocked at version 3.0.1 Alpha
WiiuseJ WiiuseJ
If you're a programmer, you might take an interest in this new Java API, WiiuseJ. It's a simple and lightweight API that lets you write Java programs that can interface with the Wiimote as well as the Nunchuck. Since it's a Java library, it will let you write programs independent of the console itself
WiiWizard WiiWizard
from luccax:
WiiWizard lets you install a Wii Application Template inside your Visual Studio (Express) 2008. This way, youa€ll be able to create a Wii Project the same way you create a Windows one, simple and fast. The Template has the libogc's MakeFile and a main.cpp ready to compile (a recommended starting point!)
Comments on WiiBuilder:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
Please, select device to check if WiiBuilder supports it