Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Last Viewed Apps
Jimmy's snow runner
GO Locker for S3
PocketLock
Michael, Brother of Jerry for MobiPocket Reader
Bridge Constructor for Android
Fast notepad
bollywood_on_go
The Cruise of the Dazzler for MobiPocket Reader
The Cardinal's Snuff-Box for MobiPocket Reader
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


Achivx Partner
 
 
Wiiengine 1.5




Wiiengine 1.5
Version: 1.5

Platforms: Mobile Gaming, Wii


Categories: Games

Upload date: 28 Jan 12

Developer:

License: Freeware

Downloads: 14

File Size: 936 Kb
Download Free Wiiengine 1.5 



Rating: 0.0/5 (Total votes: 0)




  Wiiengine 1.5

 Program improvements:
- Support added to load/save program configuration.
- Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
- Improvements in LIBFAT. See: http://www.elotrolado.net/hilo_multi-libfat-con-cache-mejorada-v2_1102626
- Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
- Support added for Gamecube Controller. To use in the menu:
- Digital pad and Analog Left: To move in the menu
- Button A: Button A in Wiimote
- Button B: Button B in Wiimote
- Button X: Button PLUS in Wiimote
- Button Y: Button MINUS in Wiimote
- Button START: Button HOME in Wiimote
- Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds (see the source code in 'libogc' in the release)

Emulation improvements:
- Support added for Gamecube Controller. To use in the emulator:
- Digital pad and Analog Left: PAD of PCE
- Button A: Button I of PCE
- Button B: Button II of PCE
- Button X: Button I of PCE with Auto-fire
- Button Y: Button II of PCE with Auto-fire
- Button START: Button Run of PCE
- Button Z: Button Select of PCE

- L + R + START: Configuration Menu
- L + R + A: Screen Capture (to .BMP)
- L + R + Y: Decrease the Sound Volume
- L + R + X: Increase the Sound Volume

- Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1 simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand to me :$.

CDROM:
- Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)
- Support added for .hcd (bincuesplit have support to extract in this format)
- Optimized the CD audio player.
- Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)
- Improvements to avoid the track repetition from the begining for one shot tracks.
- Corrected the LBA problem that cause the sound advanced in two seconds.

Bincuesplit:
- Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin
- Added the possibility to extract the game datas to .bin (by default .iso)
- Added the possibility to create .hcd (by default .toc)
- Released the source code under GPL Version 2 License
- Uses:
bincuesplit file.cue |--> TOC format. Extract datas to .iso
bincuesplit file.cue bin |--> TOC format. Extract datas to .bin
bincuesplit file.cue hcd |--> HCD format. Extract datas to .iso
bincuesplit file.cue hcd bin |--> HCD format. Extract datas to .bin
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 

Comments on Wiiengine 1.5:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Wiiengine 1.5 supports it
 
 
© Pantich 2009 - 2025 All rights reserved.