WiMo Game Frameworks - The WiMo Game Frameworks (WiMo-GF) is an open source project that is intended to make it easier to write casual games for mobile devices using C# or Visual Basic .NET.
The initial release is targeted at building casual games for the Windows Mobile 5.0, 6.0, 6.1 and 6.5 platform. WiMo-GF is designed with extensibility and making your games future proof in mind. By developing your game against a set of abstract interfaces you will be able to easily compile your game with implementations of those interfaces for different hardware and devices with making no or minimal changes to your game. Work has begun to target the ZuneHD and support will be planned for Windows Mobile 7 as more information is available for that platform.
Although WiMo-GF was built for the novice to get up to speed quickly and easily, it supports many advanced features such as physics, collection detection, accelerometer input and planned support for on-line services such as high-score and cooperative game play. In addition if you need specialized functionality you can create a custom implementation of the interfaces to suite your needs.
Services Provided by WiMo-GF:
The following services are provided by the frameworks and are roughly organized by interfaces defined in the core WiMo-GF project.
Device/Hardware Specific
DisplayManager – Provides services to draw sprites to the display. The initial implementation is DirectDraw for Windows Mobile. Support is planned for Direct3D.
InputManager – Provides a layer of abstraction between the game and the input devices. This includes hardware buttons, accelerometer and some on-screen soft buttons for devices with limited hardware interface.
AudioManager – Provides a layer of abstraction between loading and playing sounds and music for your game.
GameEngine – Implementation of the gaming loop and basic features for primitives such as Shapes, Text and Images. The GameEngine also provides low level services to extract and load resources such as a images and audio files.
Gaming Services
PhysicsManager – Provides services to apply forces to your gaming sprites
CollisionManager – Collision Detection Algorithms
MenuManager – Simple way to display on-screen Menus
Like it? Share with your friends!
If you got an error while installing Themes, Software or Games, please, read FAQ.
Supported operating systems:
Pocket PC 2002, Windows Mobile 2003, Windows Mobile 5.0
Similar Software:
Spb Kiosk Explorer SPB Kiosk Introduction
SPB Kiosk is an enterprise tool which helps you control how your Pocket PC devices are used. With SPB Kiosk you can lock the device to one or several business applications and restrict usage of any other features like games, multimedia, web browsing etc
RPN DynaReg SDK 2005 RPN DynaReg SDK 2005 - Handango offers dynamic code registration of your software sales. They use a reverse polish notation RPN implementation and require you to implement the same within your software as well.
This SDK enables you to provide dynamic registration on your side using RPN implementation
SapphireIMEI SapphireIMEI
If you are rolling out your application on Smartphone or Pocket PC phone edition devices, you may wish to record the device’s International Mobile Equipment Identifier (IEMI) or International Mobile Subscriber Identity (IMSI) numbers
MobiAccess Development MobiAccess is a mobile development framework that enables developers to easily create mobile applications for data collection without extensive knowledge on mobile development. It handles data replication (mobiSync) and data visualization (mobiVision) as well
HanDBase Runtime Development Package for All Platforms HanDBase Runtime Development Package for All Platforms - Bundle package for our HanDBase Runtime application builder for Palm OS, Windows Desktops, and Windows Mobile for Pocket PC handhelds! Overview: Build your own Palm OS or Pocket PC runtime application along with a desktop copmanion
ComputerFonts ComputerFonts - This program can be used when you are writing programs for the PocketPC or testing the internal fonts. Tap the button to select a new font and the program will display the ASCII chart in the font.
This program requires that you have both the 'BeanDLL.dll' file ** and ** the runtime files for Visual Basic on your PocketPC computer
diPacker diPacker is an advanced executable file compressor for PDA, capable of reducing the file size of programs by as much as 70%. diPacker makes executable files and libraries smaller, increase free space on memory cards, decrease load times across networks, and download times from the internet; it also protects programs against reverse engineering
HyperEdit HyperEdit is a HTML web design studio for your Windows Mobile device. It offers live previews in browser, large context menus with commands and a large no clutter area to work! This is perfect for anyone designing pages to be viewed on mobile devices
Alnet VDRC Alnet VDRC are a family of professional client applications designed for remote communication and management of all Alnet digital video recording systems.
Without major problems we are able to connect with VDRS-PC Based DVR and NetStation - IP Video Surveillance Software.
There are two versions of VDRC made for PC
TouchUI TouchUI - This sample will help you build great looking and touch-enabled user interfaces for Windows Mobile and Windows phone (using compact framework).
· Be able to do whatever you want (i.e. no graphical restrictions)
· Run on all devices with WinMo5 or later (incl. WinPhone 6
Other Software by developer «Kevin Wolf»:
not found
Comments on WiMo Game Frameworks Technology Preview:
Comments not found
If you noted an error or download link is broken, please, report it via this page or use comments.
WiMo Game Frameworks Technology Preview is compatible with your device Windows Mobile 5.0