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Achivx Partner
 
 
libXM7




libXM7
Version: beta 0.93

Platforms: Mobile Gaming, NDS


Categories: Multimedia & Graphics

Upload date: 5 Jan 12

Developer:

License: Freeware

Downloads: 13

File Size: 984 Kb
Download Free libXM7 



Rating: 2.0/5 (Total votes: 1)




  libXM7 A C library to play XM modules on Nintendo DS using only ARM7 resources (thus freeing your ARM9 from that task).

The use of XMs as a background music in your games allows much more flexibility compared to the old MOD format: more channels, multisample instruments, envelopes, panning and so on. In addition, the XM format is very well known and widespread among composers who compose music using their favourite tracker. Moreover, the reproduction of the tune will not use ARM9 resources as all the necessary elaboration is carried out by the ARM7. With LIBXM7 all you have to do is load the module and fire.

Changelog:
[add] Vibrato effect (4xy) and vibrato control effect (E4x) are now supported.
[add] Tremolo effect (7xy) and tremolo control effect (E7x) are now supported.
[add] Vibrato with volume slide effect (6xy) is now fully supported.
[add] Tremor effect (Txy) is now supported.
[add] Pattern loop effect (E6x) is now supported.
[add] Instrument finetune effect (E5x) is now supported.
[add] Glissando control effect (E3x) is now supported.
[add] Vibrato volume column effect (Vx) is now supported.
[add] Set vibrato speed volume column effect (Sx) is now supported.

[bug] notes specified 'alone' (with no istrument) in the pattern now shouldn't lead unpredictable
results (it was happening only if you never specified an instrument before in that channel)
Also, notes 'alone' should now be played correctly
[bug] high pitch notes (octave 7 and above) of instruments with sample finetuning (or pitch bended)
now shouldn't be "muted"
[bug] Instrument envelopes having points over the 255th tick should now work correctly anyway
[bug] effect EEx (pattern delay) now should produce a correct delay even when it used with an Fxx
effect (set song speed) on the same line
[bug] effect 9xx (sample offset) now shouldn't give weird side effects when used with a sample
that has a loop... and 'memory effect', should work, now.

[XM7_LoadXM() / XM7_Unload() ARM9 XM loading/unloading functions:]

[bug] "squeezed" XMs can now be loaded correctly
[bug] conversion from ping pong to forward loop now shouldn't cause instrument detuning
[bug] XM7_Unload() XMs that fail to load now will be correctly unallocated from memory using
 
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