Virtual Game Maker Globoeil's Virtual Game Maker's one DS homebrew that helps you make your own DS homebrews. The uninitiated-to-coding can use VGM-DS to create their own RPG games right off the bat, no previous programming experience required. v0.50 provides even more features than the last update we featured on VGM, 0.28 back in May.
(From the updates/changelog to VGM-DS v0.50)
* Added custom chipsets * Added events & event system * Added multi-maps support * Added custom charsets support * Acclerated loadings (in VGXDS and when starting the programs) * Added system(custom fonts in game) * New File Explorer v2.5 * New interface (easy to use) * Added "move event" part * Added "Commands" part * Added "Gfx" and "Conditions" part * Added advanced event manipulations (Copy, Paste, Cut) * New instructions: o Quick message o Move Up/Right/Down/Left o Play Sound o Teleport (support multimap perfectly) o Message (fully customisable, size, position, transparency, lines etc) * Improved event collision in VGRDS * Improved game fluidity * Improved Blackscreens when teleporting or loading maps * Added starting event command conditions(pressing A,on touch, on screen, Auto-Start) * And a bunch of minor updates and improvements not included in this list
Before you start drafting your dram RPG games, though, don't forget to read the included Readme and Updates files for instructions and info.
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