Wee Basic Good news for me and myselves. The new version of Wee Basic has arrived.
Where exactly are we on this road map to hell? Wee basic now has:
- backgrounds
- sprites
- sounds
- microphone
- key presses (keyboard and most hardware keys)
- stylus touches (touch recognition and coordinates)
- motion
- primitive graphics
- basic printing and coordinate printing
- both screens can be used
- core basic commands
- usable editor with save/load, using text files
(But dona€t pee in your pants yet my lovelies).
Version 0.6
Fixed:
- editor has been completely revamped thanks to Alana€s txtwriter source code. See http://ds.spacemonkeymafia.com.
I modified some of txtwritera€s basic editing code for the Wee Basic editor.
- bug in boolexpressions (for if/while) using strings
added/changed:
- added motion commands (untested)
motion (keyword initializes motion - throws an error if no motion card detected)
motx, moty (motion coordinates)
example:
motion
let x=motx
let y=moty
print 1 a€oMotionx: a€o+x
print 1 a€oMotiony: a€o+y
end
- playmp3 now has optional settings
Syntax is playmp3 ,, (each is an integer or number variable)
You can still use playmp3 without options if you want to keep it simple
As usual, download wee06.ppt and change extension to zip - enjoy. Usual rider - use at own risk.
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If you got an error while installing Themes, Software or Games, please, read FAQ.
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Changelog 0.8.1
A
*** BTX0 textures supported (view only)
** Game 999HRPERDOOR (Nine Hours, Nine Persons, Nine Doors) supported
- SIR0 files in folder /cha
** Game EDGEWORTH (Ace Attorney Miles Investigation) supported
- Unpack and pack support to the file romfile
MK4 Mini Patcher MK4 Mini Patcher Dr. Neo from the NeoFlash Team, the brains behind MK4 devices such as MK4-Mini and MK4-Key, is giving us another addition in their line of amazing products. The first version of the MK-4 Mini Patcher was released yesterday on the team's official website. All you have to do is patch the ROM and then copy it to the GBA using Neo Power Kit
PAlib PAlib New PAlib update is out now! It's considered stable and ready for everyone to use.
Read the ReadMePlease.txt file included with the downloads for detailed instructions on how to install everything, including the devkitARM toolchain and the optional external libs. Note that devkitARM r21 is still the recommended version of the toolchain for this release
Pixelman Pixelman Here's something useful for budding DS homebrew developers. Sylus101 has released a new version of PixelMan, a homebrew app that lets you design, test, create, and animate sprites directly on your DS.Version 0.92 of Pixelman brings with it a few fixes and new features such as a binary save and load function
MS/G6 Official FatLibs MS/G6 Official FatLibs Let's play a little game of jeopardy. Ready?
This has been released by the M3/G6 Team recently. According to vavrious sources, this will enable all DS homebrew authors to have access to M3's/G6's filesystem. It comes with a sort of a FAT32 filesystem tutorial, as well as a "customized version" of MoonShell
devkitARM r24 (Linux) devkitARM r24 (Linux) Interrupt initialisation is now done before main including enabling the vblank interrupt. Since the functions to do this are common to most if not all homebrew apps we decided to simplify things rather than adding extra initialisation in user code for the FIFO based command system. Calling irqInit in main will currently break your code
Project Sheratan Project Sheratan This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series's card system.*Created classes for management of characters. (Sprites from http://www.spriters-resource.com)*CardTray class created for checking player's card selections and transforming them into character actions
gba examples 20060718 gba examples 20060718 from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
libgba 20060720 Update libgba 20060720 Update from devkitPro today are libgba and libnds libraries updates, which brings more compatibility between the two and making coding for both platform easier. Macros from libgba have now been added to libnds and changes (most apparent of which are in the interrupt system) have been implemented on libgba
LibNDS 20060201 LibNDS 20060201 LibNDS, the coding library used for Nintendo DS development, has been updated. Here are the changes:
improved touch code
Fixed DMA_START_CARD
Added key repeat as suggested by pepsiman
remove duplicate ATTR0_BMP in video
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