WireWorld DS Nintendo DS homebrew developer asiekierka has released a new build for WireWorld, a DS version of the classic cellular automation program that simulates logic gates.
Programmers, in particular, might take an interest in this application. WireWorld basically reconstructs the logic pattern of commands such as AND, OR, NOT, NAND, and so on. Here are the rules of the program:
WireWorld has 4 states:
* space - represented by black
* wire - represented by gold
* spark - represented by red
* tail - represented by blue
Rules:
* Spark changes to tail.
* Tail changes to wire.
* Wire changes to spark if it's surrounded by 1 or 2 sparks.
Now in version 0.6, WireWorld DS has several new features, optimizations, and bug fixes. Here is the changelog since version 0.4:
0.6:
* + LOTS of optimizations. And i mean LOTS.
* / i think some bugfixes, unsure
* + Added controls information on the touch screen while on the title.
* ! maybe something else, i don't know.
0.5a:
* . fixed the thread a bit
* / fixed the annoying map uninitalization bug
* * modded the title screen a bit
* + now you can toggle between slow/normal motion on the touch screen
0.5:
* ! Sadly, it dosen't feature scrolling, it's TOO SLOW to be used.
* + a title screen
* + Toggling between slow and normal motion
* + You can now save your previous state before running the generation,
* it'll be there when you'll stop it!
* / fixed the dreaded loading bug
* / Fixed a little annoying issue.
* + Added a non-DLDI version to the ZIP.
* maybe something else, i don't know.
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