Symbian OS | Pocket PC | Smartphone | Android | BlackBerry | Apple iPhone OS | Java | Mobile Gaming | Linux | Palm | Win CE | Tablet  
     

Free Mobile Software, Themes, Games, Apps for PDA and Smartphones

     
Search by Device
My Device

  
Search by Category
Business & Profession
Databases
Dictionary & Translator
Entertainment
Finance
Games
Healthcare & Medicine
Internet & Communications
Multimedia & Graphics
Organisation & Productivity
Programming & Development
Reading
Science & Education
System Utilities
Themes & Wallpapers & Skins
Travel & Navigation
Search by Platform
Android
Apple iPhone OS
iPad
iPhone
iPod Touch
BlackBerry
Java
Linux
Maemo Nokia Internet Tablet
MeeGO
Sharp Zaurus
Mobile Gaming
Nintendo DS
Playstation 3
Playstation Portable
Wii
Xbox 360
Palm OS
Symbian OS
Series 60
Series 80
Series 90
UIQ
Tablet PC
Windows CE.NET
Windows Mobile Pocket PC
Windows Mobile Smartphone
     


 
 
Woopsi




Woopsi
Version: 0.35

Platforms: Mobile Gaming, NDS


Categories: Programming & Development

Upload date: 9 Jan 12

Developer:

License: Freeware

Downloads: 15

File Size: 194 Kb
Download Free Woopsi 



Rating: 0.0/5 (Total votes: 0)




  Woopsi fro ant152:

Version 0.35 is now out. Changes are listed below. The most significant changes this time around include the addition of a keyboard gadget for text input, cursor support in the TextBox gadget and re-written VBL integration to use a much simpler timer gadget for VBL-based code.

I've attached a screenshot of the keyboard. It has shift, caps lock and control modifier keys, and the full 7-bit ASCII set of symbols (ie. a fairly standard American keyboard layout).

There are two new example projects. One illustrates how to use the new timer, whilst the other shows how to use the keyboard.

- Fixes:
- Renamed "Textbox" to "TextBox".
- Corrected case of "PackedFontBase.h" include in "packedfontbase.cpp"
(thanks Gattman, bug 2101099).
- Removed offcolour pixels from around @ symbol in sysfont bitmap.
- Moved @ symbol in tinyfont.bmp to correct ASCII location.
- SkinnedWindows move to front when clicked.
- Renamed TextBox::TextPositionXXX to TextAlignmentXXX, along with all
related functions and similar in MultiLineTextBox and ScrollingTextBox.
- TextBox::addText() was allocating one byte too many when concatenating
strings.
- Renamed addText() to appendText() in TextBox, MultiLineTextBox and
ScrollingTextBox classes.
- Text::wrap() correctly wraps text rows with no break points.
- Fixed const-correctness of some Font (and subclass) methods.

- New Features:
- Button has different appearance when disabled.
- CheckBox has different appearance when disabled.
- ContextMenuItem has different appearance when disabled.
- CycleButton has different appearance when disabled.
- RadioButton has different appearance when disabled.
- Added WoopsiKeyboard gadget.
- Added all missing 7-bit ASCII glyphs to sysfont.
- Added keyboard example.
- Added TextBox::appendText(char).
- Added TextBox::setText(char).
- Added MultiLineTextBox::appendText(char).
- Added MultiLineTextBox::setText(char).
- Added ScrollingTextBox::addText(char).
- Added ScrollingTextBox::setText(char).
- Added WoopsiTimer gadget.
- Woopsi::registerForVBL() and Woopsi::unregisterFromVBL() now only work
with timers; all VBL code now is handled with timer gadgets.
- Removed EVENT_VBL event.
- Removed Gadget::vbl().
- AnimButton automatically animates as it has as built-in timer gadget.
- Added missing glyphs to tinyfont.bmp.
- Added timer example.
- Added cursor functionality to TextBox.
- Added GraphicsPort::drawFilledXORRect().
- Added GraphicsPort::drawLine() and associated clipping functions.
- Added WoopsiString class and replaced string handling code in TextBox.
- Added Label gadget as a base class for TextBox and Button; can be used as
a read-only, borderless text display gadget.
- Text inherits from WoopsiString class.
- Added MultiLineTextBox::removeText() methods.
- TextBox border bevelled both out and in.
 
Like it? Share with your friends!

If you got an error while installing Themes, Software or Games, please, read FAQ.
 
Similar Software:

DSLuaDSLua
DSLua Attention, DS homebrew developers. We've just picked up word that the DSLua team has updated their developer's kit once again, bringing the application up to version 0.7
WoopsiWoopsi
Woopsi from ant512: This release includes the usual set of bugfixes. New features are mainly centred around testing the library - there's a new "tests" folder which will grow into a comprehensive set of test harnesses for every UI gadget
Win2DS 0.5Win2DS 0.5
This is the last version of the Win2DS from Sintax that has new WiFi features WEP and DHCP
DSLuaDSLua
This download features the GBFS version of DSLua v0
DS App Studio v 0.5DS App Studio v 0.5
DS App Studio v 0.5 A  DS App Studio is Awesomisoft's PC utility offering for the DS. This version pegs it at v0.5, with a variety of changes implemented. A  A  New Features: A  Adding fonts A log of the compilation process When compiling, You Can Easily now see the warnings, or errors, That Were Made DURING the compiltion
WoopsiWoopsi
Woopsi from ant152: Woopsi 0.36 is now out
3D Engine - Nitro Engine V 0.4.03D Engine - Nitro Engine V 0.4.0
3D Engine - Nitro Engine V 0.4.0 This is a 3D engine, which aim is to make easier the procces of making a 3D game for the DSCharacteristics:-Loader of models and textures from FAT.-Dual 3D, as easy as normal 3D.-Can load BMPs of 8, 16, and 24 bits and convert them into textures.-Hardware-accelerated effects like fog and toon shading
PIXELMANPIXELMAN
PIXELMAN ***0.92.9c*** *Went from b to c because of a 2 small bugs. One where you could select a blank space when loading a file when there were less than 10 files in a directory. The other had to do with sprites being loaded incorrectly when both /r and /n were at the end of each line
Micro Lua DSMicro Lua DS
Micro Lua DS Micro Lua is an homebrew for Nintendo DS which allow you to lauch Lua scripts.Changelog:- Displaying is about 3X FASTER!- Some syntax changes (see "syntax changes.txt")- Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images...etc. Then call Canvas.draw function to draw all items
DS Game MakerDS Game Maker
DS Game Maker Ever wanted to try your hand at making your very own DS game? These days, you don't even have to be a programming expert to do that. Not with the help of DS Game Maker. This new app (which, despite sharing a name with FatQuack's old DS Game Maker, is apparently different) lets users create their own homebrew games visually
 

Comments on Woopsi:

Comments not found

Name:


Comment:


Enter text from image below:

Turn on images!

 
 

If you noted an error or download link is broken, please, report it via this page or use comments.
 

Please, select device to check if Woopsi supports it
 
 
© Pantich 2009 - 2025 All rights reserved.