DeepBob
DeepBob, is a generic IA game confrontation has 2 players
are currently implemented type of game 4
--> Thursday matches
--> Tic-tac-toe 3 * 3
--> Power 4
--> Failed classic
and 3 are implemented type of IA
--> Human IA (which requires the user to choose "
--> IA stupid (which is all the hazard)
--> Three algo choice may be each one for their power parametre
and the cost of fontion
for this versionn 1 DS I have turned that on January 1 Thursday: chess and IA
with the algo normally the fastest power 4 (it looks half 4
depth).
Apparently I do not have the latest version of my project because this morning I
saw a small regression (the promotion and forward march more)
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