FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB
FreeTypeGX
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
Note: As of version 0.2
FreeTypeGX 0.1.3
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development.
FreeTypeGX is written in C++ and makes use of a pre-buffered methodology to allow fast and efficient printing of text to the EFB
Frolic Samples for Silverlight - The Frolic Game Framework is an open source library to make 2D game development easier. Share most of your game code between XNA and Silverlight so that you can change your mind later if necessary. These samples demonstrate some of the basic capabilities of Frolic and you can get the source code at http://frolic.codeplex
Frolic Samples for XNA - The Frolic Game Framework is an open source library to make 2D game development easier. Share most of your game code between XNA and Silverlight so that you can change your mind later if necessary. These samples demonstrate some of the basic capabilities of Frolic and you can get the source code at http://frolic.codeplex