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Showtime Test Build




Showtime Test Build
Version: 4.5.387: More Small Changes For A Popular Player

Platforms: Mobile Gaming, PS3


Categories: Multimedia & Graphics

Upload date: 12 May 14

Developer:

License: Freeware

Downloads: 16

File Size: 7780 Kb
Download Free Showtime Test Build 



Rating: 3.5/5 (Total votes: 2)




  Showtime Test Build

Andreas Oman has returned with yet another Showtime Media Center Test build for us to try. As usual, it features a bunch of tiny fixes for all platforms!

As a premiere media solution for the PS3 scene, Showtime stands alone as a must have app for just about anyone. Its developer works tirelessly to improve with each release, and that is exactly what's occurred with this latest test build. The changes are too numerous to list off, but they include improved HTTP file access as well as a slew of small crash fixes. Check out the full rundown below and at the source!

4.5.387

  • Put logging about image loading behind a debug switch
  • Make icecast debug optional (from dev:settings)
  • http: Check if we are reading outsize known filesize before reconnect attempt
  • (This fixes so we don't fail to detect EOF for connection: close and when client does not want us to reconnect)
  • video: Fix broken mimetype handling
  • hls: Disable low res video on all platforms
  • prop: Add prop_create_multi()
  • glw/video: Remove unnecessary elements from vertex array
  • vdpau: Create video decoder and surfaces based on display dimensions (not coded dimensions)
  • prop: Fix edge cases when unlinking symlinks
  • upgrade: Let omnigrade dev setting influence STOS upgrades too
  • upgrade: Retry write upon EAGAIN, EINTR and EINPROGRESS
  • upgrade: More robust upgrade of STOS: First download all necessary files to disk, sync() and then move them all into place at once
  • icecast: Add tag-decoding of StreamTitle if we find
  • More usage counters
  • http: Fix bug when using Connection: close and the new faster way of opening HTTP files
  • hls: Avoid really low resolutions (< 128 || < 72) on Rpi as it seems to put the decoder in a bad state
  • glw/playfield: Fix animation when in conditional ui rendering
  • js: Add showtime.deviceId property
  • Improve HTTP file access ...
  • Request 4096 bytes on first GET intead of 2 bytes and don't throw away the results
  • If server reponds with 200 on range request, just accept the server won't do range requests
  • Fix problem in http_read so it will make sure to fulfill the read even if there were pending data
  • hls: Must set mp_start_time or subtitles won't display for streams which start at PTS != 0
  • Improve error logging when writing upgrades to disk
  • glw/playfield: Schedule refresh when new child is selected
  • Add a throbber to search result page
  • Revert "js: Avoid running multiple search queries in the same plugin"
  • rpi: Upgrade STOS to 1.0.9
  • prop: Fix typo on prop unlinking causing some bugs
  • prop: More trace output
  • skin: Remove some actions in page menu if the would have no effect
  • Such as: Go to settings,home,playqueue if already at the page
  • Also remove the ability to bookmark home page. It makes no sense
  • prop: Fix broken symlink unlinking in prop_destroy0()
  • We need to unlink symlinks before we decend the tree
  • prop: Improve trace
  • prop: Avoid creating unnecessary properties during unlink
  • Fix bug when seeking in queues
  • glw: Fix another issue related to conditional ui rendering.
  • glw: Must schedule UI refresh when a child moves
  • glw: Fix broken move in array widget
  • glw/container: Schedule refresh when retiering childs
  • rpi: Avoid trying to decode progressive JPEGs and JPEGS without exactly three color channels
  • image: Never scale above im_max_{width,height} even if we get a requested width/height
  • rpi: Fix image corruption when decoding some JPEG images ...
  • ps3: Fix startup crash (recent regression)
  • ui: Fix regression in how navigation list wrapping is handling ...
  • js: Change JS_GetClass() -> JS_GET_CLASS()
  • usage: Add more counters
  • usage: Add plugin specific counters
  • glw/x11: Must repaint window on Expose when in conditional render mode
  • plugin: Unlock plugin mutex during download
  • usage: Don't use time() to get elapsed runtime as it might change if clock is adjusted
  • videoplayer: Remove unused code for parsing HLS playlists
  • glw: If switching deck page we need to rerender ...
 
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