With the latest version of LuaPlayerHM soon to be released by homebrew developer homemister, those proficient in Lua can give themselves a headstart by downloading the drivers to the upcoming version 8 of the application
Visual Application 0.3
Developer andbad (real name Andrea Badiali) visited the QJ.NET Forums earlier to announce the release of Visual Application 0.3. In case you weren't around during the previous release, this homebrew is actually a 3rd-party application based on the Nanodesktop software development kit that was created by coder Pegasus2000
JelloPhysics demo
We've already seen a couple of homebrew physics engines ported on the PlayStation Portable with impressive results. Homebrew developer Drakon adds yet another one to the pile with the PSP JelloPhysics demo.
Patterned out of the C#-based Soft Body Physics library made by walaber, this handheld version sports a seamless translation of the physics engine
LuaPlayerHM8
Homebrew developer homemister was able to sneak in one last surprise before the weekend hits as the latest version of LuaPlayerHM is now finally available for download. Following the version 8 drivers previously released a few weeks ago, this official release comes with the actual player, a web browser, as well as all of its related drivers
LuaPlayerHM 8.1 (beta)
Barely two days after releasing LuaPlayerHM8, developer homemister has recently announced that another build of this homebrew app is now ready for download.
This new build has been specifically built to run without the need for LuaPlayerDrivers, which should help ease up the use of this application on your PSP
LuaPlayer Windows
We've seen a lot of LuaPlayer apps land themselves on the PlayStation Portable throughout the years. However, those without a handheld have to rely on a rather outdated version of LuaPlayer on the Windows platform.
Fortunately, homebrew developer blah took the time out to release a new Windows-based LuaPlayer based on the v0
Danzeff + OSLib
Many homebrew devs have benefited from Danzel's Danzeff OSK, incorporating the virtual keyboard program into their own applications. Coder sakya recently released an updated version of the original, adding support for devs who use OSLib functions
From dungeon: Hi friends coders!After many months of work, I have the honour to present the first version of the Isometric Engine accompanied by his inseparable Isometric Collision Creator!
RPG Developer Portable Demo
from Akabane87:
Demo version containing only the party establishment and testing of cards
IMPORTANT: - Use the resources of the same size and same dimensions as those of origin to avoid crash.
Only the "autotile can receive RMXP resources as the program automatically converts these resources if it finds